mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
98 lines
2.5 KiB
GDScript
98 lines
2.5 KiB
GDScript
tool
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extends TextureRect
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var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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var image : Image
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var tex : ImageTexture
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export(Vector2) var bmin : Vector2 = Vector2(0.1, 0.1)
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export(Vector2) var bmax : Vector2 = Vector2(1, 1)
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export(bool) var refresh setget reff,reffg
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func _ready():
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if !Engine.editor_hint:
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gen()
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func gen() -> void:
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if !image:
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image = Image.new()
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image.create(300, 300, false, Image.FORMAT_RGBA8)
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if !tex:
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tex = ImageTexture.new()
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# var bmin : Vector2 = Vector2(0.1, 0.1)
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# var bmax : Vector2 = Vector2(1, 1)
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image.lock()
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var w : float = image.get_width()
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var h : float = image.get_width()
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var pseed : float = randf() + randi()
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for x in range(image.get_width()):
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for y in range(image.get_height()):
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var v : Vector2 = Vector2(x / w, y / h)
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# var f : float = pattern(v, 4, 4, CombinerType.MULTIPLY, CombinerAxisType.SINE, CombinerAxisType.SINE)
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var col : Color = sinewave(v)
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# var col : Color = beehive_2_col(v)
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# var col : Color = beehive_3_col(v)
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image.set_pixel(x, y, col)
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image.unlock()
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tex.create_from_image(image)
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texture = tex
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var seed_o12297 = -26656;
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var p_o12297_scale_x = 4.000000000;
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var p_o12297_scale_y = 4.000000000;
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var p_o12297_iterations = 3.000000000;
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var p_o12297_persistence = 0.500000000;
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func sinewave(uv : Vector2) -> Color:
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var f : float = perlin(((uv)), Vector2(p_o12297_scale_x, p_o12297_scale_y), int(p_o12297_iterations), p_o12297_persistence, seed_o12297);
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return Color(f, f, f, 1)
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func perlin(uv : Vector2, size : Vector2, iterations : int, persistence : float, pseed : int) -> float:
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var seed2 : Vector2 = Commons.rand2(Vector2(float(pseed), 1.0-float(pseed)));
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var rv : float = 0.0;
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var coef : float = 1.0;
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var acc : float = 0.0;
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for i in range(iterations):
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var step : Vector2 = Vector2(1, 1) / size;
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var xy : Vector2 = Commons.floorv2(uv * size);
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var f0 : float = Commons.rand(seed2 + Commons.modv2(xy, size));
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var f1 : float = Commons.rand(seed2 + Commons.modv2(xy + Vector2(1.0, 0.0), size));
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var f2 : float = Commons.rand(seed2 + Commons.modv2(xy + Vector2(0.0, 1.0), size));
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var f3 : float = Commons.rand(seed2 + Commons.modv2(xy + Vector2(1.0, 1.0), size));
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var mixval : Vector2 = Commons.smoothstepv2(0.0, 1.0, Commons.fractv2(uv * size));
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rv += coef * lerp(lerp(f0, f1, mixval.x), lerp(f2, f3, mixval.x), mixval.y);
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acc += coef;
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size *= 2.0;
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coef *= persistence;
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return rv / acc;
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func reffg():
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return false
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func reff(bb):
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if bb:
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gen()
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