broken_seals/game/addons/Godoxel
2022-01-31 14:40:42 +01:00
..
actions
assets Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
dialogs
BrushPrefabs.gd
Canvas.gd
CanvasOutline.gd
Colors.gd
DebugTextDisplay.gd
Editor.gd Only zoom with the scroll wheen when over the canvas. 2022-01-25 19:18:36 +01:00
Editor.tscn Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time. 2022-01-31 14:40:42 +01:00
Layer.gd
LayerButton.tscn
LICENSE
MenuButtonExtended.gd
Navbar.gd
PaintCanvas.gd
PaintCanvas.tscn
PaintCanvasChunk.gd
PaintCanvasChunk.tscn
PaintCanvasContainer.gd
plugin.cfg
plugin.gd Made Godoxel's plugin return Paint as plugin name instead of Godoxel, as it looks better as a window tab name at the top of the editor. 2022-01-26 22:25:37 +01:00
README.md
SaveFileDialog.gd
SelectionBox.gd
Settings.gd
Settings.tscn
TextInfo.gd
Util.gd
ViewportContainer.gd
VisualGrid.gd
VisualGrid.tscn

Godoxel (image Editor) v0.1

(Godot-Pixel Image Editor)

Godoxel is an image editor for Godot, that can be used inside the editor.

Features

  • Has basic pixel editor functionality
  • Save/Load
  • Multiple layers (can be locked/hidden)
  • Tools: Pencil, lighten/darken, rectangle/line, fill, ...

For feature proposals or occuring problems, please write an issue or message me on Discord cobrapitz#2872