broken_seals/game/voxelman
2020-03-29 21:30:40 +02:00
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world Started implementing lod for the world. The current idea is for Lod level 1 to not use uv2. For lod level 2+ the meshes will be combined and the texture mapping will be converted to only vertex colors, and these will be simplified. Also update the modules to get all the new features needed. 2020-03-29 21:30:40 +02:00
FPSCounter.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
TestScene.tscn Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00