mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-25 01:17:10 +01:00
153 lines
3.8 KiB
GDScript
153 lines
3.8 KiB
GDScript
tool
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extends PanelContainer
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var plugin : EditorPlugin
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export var uv_editor_path : NodePath
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var uv_editor : Node
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func _enter_tree():
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uv_editor = get_node(uv_editor_path)
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func set_mesh_data_resource(a : MeshDataResource) -> void:
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if uv_editor:
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uv_editor.set_mesh_data_resource(a)
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func _unhandled_key_input(event : InputEventKey) -> void:
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if event.echo:
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return
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if event.alt || event.shift || event.control || event.meta || event.command:
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return
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if event.scancode == KEY_G:
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set_edit_mode_translate()
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elif event.scancode == KEY_H:
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set_edit_mode_rotate()
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elif event.scancode == KEY_J:
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set_edit_mode_scale()
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elif event.scancode == KEY_V:
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set_axis_x(!get_axis_x())
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elif event.scancode == KEY_B:
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set_axis_y(!get_axis_y())
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elif event.scancode == KEY_N:
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set_axis_z(!get_axis_z())
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elif event.scancode == KEY_K:
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set_selection_mode_vertex()
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elif event.scancode == KEY_L:
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set_selection_mode_edge()
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elif event.scancode == KEY_SEMICOLON:
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set_selection_mode_face()
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#Edit modes
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func set_edit_mode_translate() -> void:
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$VBoxContainer/Actions/Actions/VBoxContainer2/HBoxContainer/Translate.pressed = true
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func set_edit_mode_rotate() -> void:
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$VBoxContainer/Actions/Actions/VBoxContainer2/HBoxContainer/Rotate.pressed = true
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func set_edit_mode_scale() -> void:
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$VBoxContainer/Actions/Actions/VBoxContainer2/HBoxContainer/Scale.pressed = true
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func on_edit_mode_translate_toggled(on : bool) -> void:
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if on:
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if plugin:
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plugin.set_translate(on)
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func on_edit_mode_rotate_toggled(on : bool) -> void:
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if on:
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if plugin:
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plugin.set_rotate(on)
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func on_edit_mode_scale_toggled(on : bool) -> void:
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if on:
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if plugin:
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plugin.set_scale(on)
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#axis locks
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func get_axis_x() -> bool:
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return $VBoxContainer/Actions/Actions/VBoxContainer2/HBoxContainer2/AxisX.pressed
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func get_axis_y() -> bool:
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return $VBoxContainer/Actions/Actions/VBoxContainer2/HBoxContainer2/AxisY.pressed
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func get_axis_z() -> bool:
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return $VBoxContainer/Actions/Actions/VBoxContainer2/HBoxContainer2/AxisZ.pressed
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func set_axis_x(on : bool) -> void:
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$VBoxContainer/Actions/Actions/VBoxContainer2/HBoxContainer2/AxisX.pressed = on
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func set_axis_y(on : bool) -> void:
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$VBoxContainer/Actions/Actions/VBoxContainer2/HBoxContainer2/AxisY.pressed = on
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func set_axis_z(on : bool) -> void:
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$VBoxContainer/Actions/Actions/VBoxContainer2/HBoxContainer2/AxisZ.pressed = on
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func on_axis_x_toggled(on : bool) -> void:
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if plugin:
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plugin.set_axis_x(on)
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func on_axis_y_toggled(on : bool) -> void:
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if plugin:
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plugin.set_axis_y(on)
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func on_axis_z_toggled(on : bool) -> void:
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if plugin:
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plugin.set_axis_z(on)
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#selection modes
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func on_selection_mode_vertex_toggled(on : bool) -> void:
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if on:
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if plugin:
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plugin.set_selection_mode_vertex()
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func on_selection_mode_edge_toggled(on : bool) -> void:
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if on:
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if plugin:
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plugin.set_selection_mode_edge()
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func on_selection_mode_face_toggled(on : bool) -> void:
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if on:
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if plugin:
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plugin.set_selection_mode_face()
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func set_selection_mode_vertex() -> void:
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$VBoxContainer/Actions/Actions/VBoxContainer2/HBoxContainer3/Vertex.pressed = true
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func set_selection_mode_edge() -> void:
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$VBoxContainer/Actions/Actions/VBoxContainer2/HBoxContainer3/Edge.pressed = true
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func set_selection_mode_face() -> void:
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$VBoxContainer/Actions/Actions/VBoxContainer2/HBoxContainer3/Face.pressed = true
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func _on_Extrude_pressed():
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pass # Replace with function body.
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func _on_AddBox_pressed():
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plugin.add_box()
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func _on_UnwrapButton_pressed():
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plugin.uv_unwrap()
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func _on_add_triangle_pressed():
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plugin.add_triangle()
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func _on_add_quad_pressed():
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plugin.add_quad()
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func _on_merge_pressed():
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plugin.merge()
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func _on_split_pressed():
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plugin.split()
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func _on_connect_pressed():
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plugin.connect_action()
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func _on_disconnect_pressed():
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plugin.disconnect_action()
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