mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
134 lines
4.0 KiB
GDScript
134 lines
4.0 KiB
GDScript
extends Control
|
|
|
|
# Copyright (c) 2019-2020 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
export(NodePath) var icon_path : NodePath
|
|
export(NodePath) var name_label_path : NodePath
|
|
#export(NodePath) var description_label_path : NodePath
|
|
export(NodePath) var known_label_path : NodePath
|
|
export(NodePath) var learn_button_path : NodePath
|
|
export(NodePath) var spell_button_path : NodePath
|
|
export(NodePath) var popup_path : NodePath
|
|
|
|
export(Color) var known_color : Color = Color.white
|
|
export(Color) var not_known_color : Color = Color.gray
|
|
export(Color) var unlearnable_color : Color = Color.gray
|
|
|
|
var _icon : TextureRect
|
|
var _name_label : Label
|
|
#var _description_label : RichTextLabel
|
|
var _spell_button : Button
|
|
var _popup : Popup
|
|
|
|
var _spell : Spell
|
|
var _player : Entity
|
|
|
|
var _spell_known : bool
|
|
|
|
func _ready() -> void:
|
|
_icon = get_node(icon_path) as TextureRect
|
|
_name_label = get_node(name_label_path) as Label
|
|
# _description_label = get_node(description_label_path) as RichTextLabel
|
|
_spell_button = get_node(spell_button_path) as Button
|
|
_popup = get_node(popup_path) as Popup
|
|
|
|
func set_spell(p_player : Entity, p_spell: Spell) -> void:
|
|
|
|
if _player != null:
|
|
_player.disconnect("cspell_added", self, "cspell_added")
|
|
_player.disconnect("cspell_removed", self, "cspell_removed")
|
|
|
|
_spell = p_spell
|
|
_player = p_player
|
|
|
|
_player.connect("cspell_added", self, "cspell_added")
|
|
_player.connect("cspell_removed", self, "cspell_removed")
|
|
|
|
# _icon.set_spell(_spell)
|
|
_spell_button.set_spell(_spell)
|
|
_popup.set_spell(_spell)
|
|
|
|
if not _spell == null:
|
|
_spell_known = _player.spell_hasc(p_spell)
|
|
|
|
_icon.texture = _spell.icon
|
|
_name_label.text = _spell.text_name + " (Rank " + str(_spell.rank) + ")"
|
|
else:
|
|
_icon.texture = null
|
|
|
|
_name_label.text = "....."
|
|
|
|
update_spell_indicators()
|
|
|
|
func learn_spell() -> void:
|
|
if _player == null or _spell == null:
|
|
return
|
|
|
|
if _player.cfree_spell_points <= 0:
|
|
return
|
|
|
|
_player.spell_learn_requestc(_spell.id)
|
|
|
|
func cspell_added(entity: Entity, spell: Spell) -> void:
|
|
if spell == _spell:
|
|
_spell_known = true
|
|
|
|
update_spell_indicators()
|
|
|
|
func cspell_removed(entity: Entity, spell: Spell) -> void:
|
|
if spell == _spell:
|
|
_spell_known = false
|
|
|
|
update_spell_indicators()
|
|
|
|
func spell_button_pressed() -> void:
|
|
var pos : Vector2 = _spell_button.rect_global_position
|
|
pos.x += _spell_button.rect_size.x
|
|
|
|
_popup.popup(Rect2(pos, _popup.rect_size))
|
|
|
|
func update_spell_indicators():
|
|
if _spell_known && ESS.use_spell_points:
|
|
get_node(known_label_path).show()
|
|
get_node(learn_button_path).hide()
|
|
|
|
modulate = known_color
|
|
else:
|
|
if _spell != null:
|
|
if _spell.training_required_spell:
|
|
if not _player.spell_hasc(_spell.training_required_spell):
|
|
|
|
if ESS.use_spell_points:
|
|
get_node(known_label_path).hide()
|
|
get_node(learn_button_path).show()
|
|
|
|
modulate = unlearnable_color
|
|
|
|
return
|
|
|
|
if ESS.use_spell_points:
|
|
get_node(known_label_path).hide()
|
|
get_node(learn_button_path).show()
|
|
|
|
modulate = not_known_color
|
|
|
|
|