[gd_scene load_steps=10 format=2] [ext_resource path="res://cursors/autoload/CursorManager.gd" type="Script" id=1] [ext_resource path="res://cursors/arrow16.png" type="Texture" id=2] [ext_resource path="res://cursors/loot16.png" type="Texture" id=3] [ext_resource path="res://cursors/attack16.png" type="Texture" id=4] [ext_resource path="res://cursors/speak.png" type="Texture" id=5] [ext_resource path="res://cursors/drag_drop.png" type="Texture" id=6] [ext_resource path="res://cursors/forbidden.png" type="Texture" id=7] [ext_resource path="res://cursors/ibeam.png" type="Texture" id=8] [ext_resource path="res://cursors/pointing_hand.png" type="Texture" id=9] [node name="CursorManager" type="Node"] script = ExtResource( 1 ) default_cursor = ExtResource( 2 ) loot_cursor = ExtResource( 3 ) attack_cursor = ExtResource( 4 ) speak_cursor = ExtResource( 5 ) drag_drop_cursor = ExtResource( 6 ) forbidden_cursor = ExtResource( 7 ) pointing_hand_cursor = ExtResource( 9 ) text_cursor = ExtResource( 8 ) text_cursor_hotspot = Vector2( 2, 11 )