[gd_resource type="PropData" load_steps=16 format=2] [ext_resource path="res://models/core_models/wall_zn.tres" type="MeshDataResource" id=1] [ext_resource path="res://tests/test_rooms/test2_tiledwalldata.tres" type="TiledWallData" id=2] [ext_resource path="res://worlds/test_world/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=3] [sub_resource type="PropDataTiledWall" id=1] transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5, 0, 0 ) width = 10 heigth = 3 data = ExtResource( 2 ) [sub_resource type="PropDataTiledWall" id=2] transform = Transform( 1.19249e-08, 0, -1, 0, 1, 0, 1, 0, 1.19249e-08, 0, 0, -10 ) width = 10 heigth = 3 data = ExtResource( 2 ) [sub_resource type="PropDataTiledWall" id=3] transform = Transform( -1, 0, 3.17865e-08, -3.17865e-08, -5.96046e-08, -1, 2.66454e-15, -1, 5.96046e-08, 5, 0, 0 ) width = 5 heigth = 10 data = ExtResource( 2 ) [sub_resource type="PropDataTiledWall" id=4] transform = Transform( -1, 0, 3.17865e-08, 3.17865e-08, 5.96046e-08, 1, -1.77636e-15, 1, -5.96046e-08, 5, 3, -10 ) width = 5 heigth = 10 data = ExtResource( 2 ) collision = false [sub_resource type="PropDataTiledWall" id=5] transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 0, 0, 0 ) width = 2 heigth = 3 data = ExtResource( 2 ) [sub_resource type="PropDataTiledWall" id=6] transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 3, 0, 0 ) width = 2 heigth = 3 data = ExtResource( 2 ) [sub_resource type="PropDataMeshData" id=7] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 0 ) mesh = ExtResource( 1 ) texture = ExtResource( 3 ) [sub_resource type="PropDataPortal" id=8] transform = Transform( -1, 0, -9.61651e-07, 0, 1, 0, 9.61651e-07, 0, -1, 2, 1, 0 ) points = PoolVector2Array( -1, 1, -1, -1, 0, -1, 0, 1 ) [sub_resource type="PropDataTiledWall" id=9] transform = Transform( -1, 0, -1.43059e-07, 0, 1, 0, 1.43059e-07, 0, -1, 5, 0, -10 ) width = 2 heigth = 3 data = ExtResource( 2 ) [sub_resource type="PropDataTiledWall" id=10] transform = Transform( -1, 0, -1.43059e-07, 0, 1, 0, 1.43059e-07, 0, -1, 2, 0, -10 ) width = 2 heigth = 3 data = ExtResource( 2 ) [sub_resource type="PropDataMeshData" id=11] transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 3, 2, -10 ) mesh = ExtResource( 1 ) texture = ExtResource( 3 ) [sub_resource type="PropDataPortal" id=12] transform = Transform( 1, 0, 1.04907e-06, 0, 1, 0, -1.04907e-06, 0, 1, 3, 1, -10 ) points = PoolVector2Array( -1, 1, -1, -1, 0, -1, 0, 1 ) [resource] props = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ] is_room = true room_bounds = PoolVector3Array( 1.99, 3.01, 0.0100002, 1.99, 3.01, -10.01, 3.01, 3.01, -10.01, 3.01, 3.01, 0.0100002, 1.99, -0.01, -10.01, 3.01, -0.01, -10.01, 1.99, -0.01, 0.0100002, 2.5, -0.01, 0.0100002, 2.5, 0.745, 0.0100002, 3.01, -0.01, 0.0100002, 3.01, 0.745, 0.0100002 )