# A base class for a specialized steering agent that updates itself every frame # so the user does not have to. All other specialized agents derive from this. # tags: abstract extends GSAISteeringAgent class_name GSAISpecializedAgent # If `true`, calculates linear and angular velocities based on the previous # frame. When `false`, the user must keep those values updated. var calculate_velocities := true # If `true`, interpolates the current linear velocity towards 0 by the # `linear_drag_percentage` value. # Does not apply to `RigidBody` and `RigidBody2D` nodes. var apply_linear_drag := true # If `true`, interpolates the current angular velocity towards 0 by the # `angular_drag_percentage` value. # Does not apply to `RigidBody` and `RigidBody2D` nodes. var apply_angular_drag := true # The percentage between the current linear velocity and 0 to interpolate by if # `apply_linear_drag` is true. # Does not apply to `RigidBody` and `RigidBody2D` nodes. var linear_drag_percentage := 0.0 # The percentage between the current angular velocity and 0 to interpolate by if # `apply_angular_drag` is true. # Does not apply to `RigidBody` and `RigidBody2D` nodes. var angular_drag_percentage := 0.0 var _last_orientation: float var _body_type: int var _applied_steering := false # Moves the agent's body by target `acceleration`. # tags: virtual func _apply_steering(_acceleration: GSAITargetAcceleration, _delta: float) -> void: pass