extends Control # Copyright (c) 2019 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export (PackedScene) var action_bar_entry_scene export (NodePath) var child_container_path var child_container func _ready() -> void: child_container = get_node(child_container_path) func set_actionbar_entry(action_bar_entry : ActionBarEntry, player: Entity) -> void: for i in range(action_bar_entry.slot_num): var b : ActionBarButtonEntry = action_bar_entry.get_button_for_slotid(i) #for i in range(action_bar_entry.get_action_bar_entry_count()): #var b = action_bar_entry.get_button(i) var s : Node = action_bar_entry_scene.instance() child_container.add_child(s) s.set_player(player) s.set_button_entry(b, player) s.owner = child_container