extends ScrollContainer # Copyright (c) 2019-2021 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export(PackedScene) var talent_row_scene : PackedScene export(NodePath) var container_path : NodePath var _container : Node var _player : Entity var _spec : CharacterSpec var _spec_index : int func _ready() -> void: _container = get_node(container_path) func set_spec(player : Entity, spec : CharacterSpec, spec_index: int) -> void: for ch in _container.get_children(): ch.queue_free() _player = player _spec = spec _spec_index = spec_index if _player == null or _spec == null: return for i in range(spec.num_rows): var r : Node = talent_row_scene.instance() _container.add_child(r) r.owner = self r.set_player(player, spec, spec_index, i)