extends Button var _player : Entity func set_player(p_player: Entity) -> void: _player = p_player func _pressed(): if _player && is_instance_valid(_player): var abp : ActionBarProfile = _player.get_action_bar_profile() var cp : ClassProfile = ProfileManager.getc_player_profile().get_class_profile(_player.gets_entity_data().get_path()) cp.get_default_action_bar_profile().from_actionbar_profile(abp) ProfileManager.save()