[gd_scene load_steps=6 format=2] [ext_resource path="res://shaders/1_standard_shader.tres" type="Shader" id=1] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 1 ) shader_param/albedo = Color( 0.635294, 0.462745, 0.239216, 1 ) [sub_resource type="CubeMesh" id=2] material = SubResource( 1 ) size = Vector3( 1, 0.01, 0.01 ) [sub_resource type="ShaderMaterial" id=3] shader = ExtResource( 1 ) shader_param/albedo = Color( 0.866667, 0.917647, 0.984314, 1 ) [sub_resource type="PrismMesh" id=4] material = SubResource( 3 ) size = Vector3( 0.01, 0.01, 0.01 ) [node name="Arrow" type="Spatial"] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( -1.62921e-07, 0, 1, 0, 1, 0, -1, 0, -1.62921e-07, 0, 0, 0 ) mesh = SubResource( 2 ) material/0 = null [node name="MeshInstance2" type="MeshInstance" parent="."] transform = Transform( 2.65431e-14, -1.62921e-07, 1, -1, -1.62921e-07, 0, 1.62921e-07, -1, -1.62921e-07, 0, 0, -0.504589 ) mesh = SubResource( 4 ) material/0 = null