[gd_scene load_steps=9 format=2] [ext_resource path="res://data/spell_effects/textures/main_texture.png" type="Texture" id=1] [ext_resource path="res://data/spell_effects/textures/big_glow.png" type="Texture" id=2] [ext_resource path="res://data/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=3] [ext_resource path="res://data/shaders/3_simple_y_billboard.shader" type="Shader" id=4] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 3 ) shader_param/albedo = Color( 1, 1, 1, 1 ) shader_param/texture_albedo = ExtResource( 1 ) [sub_resource type="QuadMesh" id=2] material = SubResource( 1 ) size = Vector2( 0.1, 0.1 ) [sub_resource type="ShaderMaterial" id=5] shader = ExtResource( 4 ) shader_param/albedo = Color( 0.027451, 0.537255, 0.317647, 1 ) shader_param/texture_albedo = ExtResource( 2 ) [sub_resource type="QuadMesh" id=4] material = SubResource( 5 ) size = Vector2( 0.3, 0.3 ) [node name="NatureCast" type="Spatial"] [node name="CPUParticles" type="CPUParticles" parent="."] amount = 5 lifetime = 0.29 explosiveness = 0.08 randomness = 0.77 lifetime_randomness = 1.0 local_coords = false mesh = SubResource( 2 ) emission_shape = 1 emission_sphere_radius = 0.1 direction = Vector3( 1, 1, 1 ) spread = 180.0 gravity = Vector3( 0, -9, 0 ) initial_velocity = 1.0 initial_velocity_random = 1.0 angular_velocity = 397.64 angular_velocity_random = 0.2 radial_accel = 1.0 tangential_accel = 6.9 tangential_accel_random = 0.21 damping = 6.54 damping_random = 0.5 angle = 426.5 angle_random = 1.0 scale_amount = 0.3 scale_amount_random = 1.0 color = Color( 0.0901961, 0.501961, 0.247059, 1 ) [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 4 ) material/0 = null