extends Control # Copyright (c) 2019-2020 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export(NodePath) var icon_path : NodePath export(NodePath) var label_path : NodePath var icon : TextureRect var label : RichTextLabel var index : int var player : Entity var item : ItemInstance func _ready(): icon = get_node(icon_path) as TextureRect label = get_node(label_path) as RichTextLabel if icon == null or label == null: Logger.error("LootEntry is not setup correctly!") func on_click(): player.crequest_loot(index) func set_item(pindex : int, item_instance : ItemInstance, pplayer : Entity) -> void: index = index player = pplayer item = item_instance icon.texture = item.item_template.icon label.bbcode_text = item.item_template.text_name