extends Node # Copyright (c) 2019-2020 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export(Texture) var default_cursor : Texture export(Texture) var loot_cursor : Texture export(Texture) var attack_cursor : Texture export(Texture) var speak_cursor : Texture export(Texture) var drag_drop_cursor : Texture export(Texture) var forbidden_cursor : Texture export(Texture) var text_cursor : Texture export(Vector2) var text_cursor_hotspot : Vector2 func _ready(): # Changes only the arrow shape of the cursor. # This is similar to changing it in the project settings. Input.set_custom_mouse_cursor(default_cursor, Input.CURSOR_ARROW) Input.set_custom_mouse_cursor(attack_cursor, Input.CURSOR_MOVE) Input.set_custom_mouse_cursor(loot_cursor, Input.CURSOR_CROSS) Input.set_custom_mouse_cursor(speak_cursor, Input.CURSOR_HELP) Input.set_custom_mouse_cursor(drag_drop_cursor, Input.CURSOR_CAN_DROP) Input.set_custom_mouse_cursor(forbidden_cursor, Input.CURSOR_FORBIDDEN) Input.set_custom_mouse_cursor(text_cursor, Input.CURSOR_IBEAM, text_cursor_hotspot) # Changes a specific shape of the cursor (here, the I-beam shape). # Input.set_custom_mouse_cursor(beam, Input.CURSOR_IBEAM)