extends Spell class_name SpellGD # Copyright (c) 2019-2020 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. func add_spell_cast_effect(info : SpellCastInfo) -> void: var basic_spell_effect : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic if basic_spell_effect != null: if basic_spell_effect.spell_cast_effect_left_hand != null: info.caster.get_character_skeleton().left_hand_attach_point.add_effect(basic_spell_effect.spell_cast_effect_left_hand) if basic_spell_effect.spell_cast_effect_right_hand != null: info.caster.get_character_skeleton().right_hand_attach_point.add_effect(basic_spell_effect.spell_cast_effect_right_hand) func remove_spell_cast_effect(info : SpellCastInfo) -> void: var basic_spell_effect : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic if basic_spell_effect != null: if basic_spell_effect.spell_cast_effect_left_hand != null: info.caster.get_character_skeleton().left_hand_attach_point.remove_effect(basic_spell_effect.spell_cast_effect_left_hand) if basic_spell_effect.spell_cast_effect_right_hand != null: info.caster.get_character_skeleton().right_hand_attach_point.remove_effect(basic_spell_effect.spell_cast_effect_right_hand) func _con_spell_cast_started(info): add_spell_cast_effect(info) func _con_spell_cast_failed(info): remove_spell_cast_effect(info) func _con_spell_cast_interrupted(info): remove_spell_cast_effect(info) func _con_spell_cast_success(info): remove_spell_cast_effect(info) if not is_instance_valid(info.target): return var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic if bse != null: if bse.torso_spell_cast_finish_effect != null: info.target.get_character_skeleton().torso_attach_point.add_effect_timed(bse.torso_spell_cast_finish_effect, bse.torso_spell_cast_finish_effect_time) if bse.root_spell_cast_finish_effect != null: info.target.get_character_skeleton().root_attach_point.add_effect_timed(bse.root_spell_cast_finish_effect, bse.root_spell_cast_finish_effect_time)