; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Aura", "class": "AuraGD", "language": "GDScript", "path": "res://scripts/auras/aura_script.gd" }, { "base": "Spatial", "class": "CharacterSkeketonAttachPoint", "language": "GDScript", "path": "res://player/CharacterSkeletonAttachPoint.gd" }, { "base": "Entity", "class": "DisplayPlayerGD", "language": "GDScript", "path": "res://player/DisplayPlayer.gd" }, { "base": "EntityAI", "class": "EntityAIGD", "language": "GDScript", "path": "res://scripts/ai/EntityAIGD.gd" }, { "base": "EntityData", "class": "EntityDataGD", "language": "GDScript", "path": "res://scripts/entities/EntityDataGD.gd" }, { "base": "VoxelMesherCubic", "class": "GDCubicVoxelMesher", "language": "GDScript", "path": "res://voxelman/debug/CubicVoxelMesher.gd" }, { "base": "Resource", "class": "GameModule", "language": "GDScript", "path": "res://scripts/game_modules/GameModule.gd" }, { "base": "EntityResource", "class": "HealthResource", "language": "GDScript", "path": "res://scripts/resources/HealthResource.gd" }, { "base": "ItemTemplate", "class": "ItemTemplateGD", "language": "GDScript", "path": "res://scripts/items/ItemTemplateGD.gd" }, { "base": "Node2D", "class": "LayeredTextureMaker", "language": "GDScript", "path": "res://texture_tools/LayeredTextureMaker.gd" }, { "base": "Node", "class": "Main", "language": "GDScript", "path": "res://scenes/MainScene.gd" }, { "base": "VoxelmanLevelGenerator", "class": "MainPlanetGenerator", "language": "GDScript", "path": "res://scripts/world_generators/MainPlanetGenerator.gd" }, { "base": "EntityResource", "class": "ManaResource", "language": "GDScript", "path": "res://scripts/resources/ManaResource.gd" }, { "base": "Control", "class": "Menu", "language": "GDScript", "path": "res://menu/Menu.gd" }, { "base": "Entity", "class": "MobGD", "language": "GDScript", "path": "res://player/Mob.gd" }, { "base": "", "class": "NetworkedPlayerGD", "language": "GDScript", "path": "res://player/NetworkedPlayer.gd" }, { "base": "", "class": "PlayerGD", "language": "GDScript", "path": "res://player/Player.gd" }, { "base": "Resource", "class": "PlayerMaster", "language": "GDScript", "path": "res://scripts/networking/PlayerMaster.gd" }, { "base": "EntityResource", "class": "SpeedResource", "language": "GDScript", "path": "res://scripts/resources/SpeedResource.gd" }, { "base": "SpellEffectVisual", "class": "SpellEffectVisualBasic", "language": "GDScript", "path": "res://scripts/resources/spell_effect_visual_basic.gd" }, { "base": "Spell", "class": "SpellGD", "language": "GDScript", "path": "res://scripts/spells/gd_spell_script.gd" }, { "base": "VoxelChunkMarchingCubes", "class": "TVVoxelChunk", "language": "GDScript", "path": "res://voxelman/world/TVVoxelChunk.gd" }, { "base": "VoxelMesherMarchingCubes", "class": "TVVoxelMesher", "language": "GDScript", "path": "res://voxelman/world/TVVoxelMesher.gd" }, { "base": "VoxelMesherMarchingCubes", "class": "TestVoxelMesher", "language": "GDScript", "path": "res://voxelman/debug/TestVoxelMesher.gd" } ] _global_script_class_icons={ "AuraGD": "", "CharacterSkeketonAttachPoint": "", "DisplayPlayerGD": "", "EntityAIGD": "", "EntityDataGD": "", "GDCubicVoxelMesher": "", "GameModule": "", "HealthResource": "", "ItemTemplateGD": "", "LayeredTextureMaker": "", "Main": "", "MainPlanetGenerator": "", "ManaResource": "", "Menu": "", "MobGD": "", "NetworkedPlayerGD": "", "PlayerGD": "", "PlayerMaster": "", "SpeedResource": "", "SpellEffectVisualBasic": "", "SpellGD": "", "TVVoxelChunk": "", "TVVoxelMesher": "", "TestVoxelMesher": "" } Node="input/actionbar_5_11" [application] config/name="Broken Seals" config/description="An open source third person RPG " run/main_scene="res://scenes/Main.tscn" config/icon="res://icon.png" config/version="0.3" [autoload] Logger="*res://autoload/Logger.tscn" Settings="*res://ui/autoload/SettingsManager.gd" CursorManager="*res://cursors/autoload/CursorManager.tscn" WorldNumbers="*res://ui/autoload/WorldNumbers.tscn" ThemeAtlas="*res://ui/autoload/ThemeAtlas.tscn" Server="*res://autoload/Server.tscn" [debug] gdscript/completion/autocomplete_setters_and_getters=true gdscript/warnings/unused_argument=false gdscript/warnings/unused_signal=false gdscript/warnings/return_value_discarded=false gdscript/warnings/integer_division=false [display] window/dpi/allow_hidpi=true window/handheld/orientation="sensor_landscape" window/stretch/mode="2d" window/stretch/aspect="expand" mouse_cursor/sensitivity=0.9 window/size/viewport_scale=100 window/size/ui_scale=1.2 window/size/ui_scale_touch=1.0 [ess] level/auto_learn_spells=false data/ess_resource_db_path="res://data/resource_db.tres" data/ess_entity_spawner_path="res://player/bs_entity_spawner.tres" enums/stats="Agility,Strength,Stamina,Intellect,Spirit,Health,Mana,Speed,Global Cooldown,Haste,Haste Rating,Resilience,Armor,Attack Power,Spell Power,Melee Crit,Melee Crit Bonus,Spell Crit,Spell Crit Bonus,Block,Parry,Damage Reduction,Melee Damage Reduction,Spell Damage Reduction,Damage Taken,Heal Taken,Melee Damage,Spell Damage,Holy Resist,Shadow Resist,Nature Resist,Fire Resist,Frost Resist,Lightning Resist,Chaos Resist,Silence Resist,Fear Resist,Stun Resist,Energy,Rage,XP Rate,Weapon Damage Min,Weapon Damage Max" enums/skeletons_bones=PoolStringArray( "", "root,pelvis,spine,spine_1,spine_2,neck,head,left_clavicle,left_upper_arm,left_forearm,left_hand,left_thumb_base,left_thumb_end,left_fingers_base,left_fingers_end,right_clavicle,right_upper_arm,right_forearm,right_hand,right_thumb_base,right_thumb_end,right_fingers_base,right_fingers_end,left_thigh,left_calf,left_foot,right_thigh,right_calf,right_foot" ) enums/skeletons_bone_attachment_points=PoolStringArray( "", "left_hand,right_hand,torso,root,right_hip,left_hip,spine_2,weapon_left,weapon_right,weapon_left_back,weapon_right_back,weapon_shield_left" ) xp/character_xps=PoolIntArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) profiles/automatic_save=true level/max_character_level=60 level/max_class_level=60 [game] chunk_lod_falloff=2 chunk_spawn_range=8 [importer_defaults] texture_array={ "compress/mode": 0, "compress/no_bptc_if_rgb": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 0, "slices/horizontal": 8, "slices/vertical": 8 } texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 1, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": false, "process/invert_color": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } gltf_mdr={ "collider_type": 0, "import_type": 0, "offset": Vector3( 0, 0, 0 ), "rotation": Vector3( 0, 0, 0 ), "scale": Vector3( 0.011, 0.011, 0.011 ) } [input] ui_accept={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ] } actionbar_1_0={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null) ] } actionbar_1_1={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null) ] } actionbar_1_2={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null) ] } actionbar_1_3={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":84,"unicode":0,"echo":false,"script":null) ] } actionbar_1_4={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":71,"unicode":0,"echo":false,"script":null) ] } actionbar_1_5={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":49,"unicode":0,"echo":false,"script":null) ] } actionbar_1_6={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":50,"unicode":0,"echo":false,"script":null) ] } actionbar_1_7={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":51,"unicode":0,"echo":false,"script":null) ] } actionbar_1_8={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":52,"unicode":0,"echo":false,"script":null) ] } actionbar_1_9={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null) ] } actionbar_1_10={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null) ] } actionbar_1_11={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":84,"unicode":0,"echo":false,"script":null) ] } actionbar_1_12={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":39,"unicode":0,"echo":false,"script":null) ] } sheath={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null) ] } move_forward={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) ] } move_backward={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) ] } move_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) ] } move_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) ] } actionbar_2_0={ "deadzone": 0.5, "events": [ ] } actionbar_2_1={ "deadzone": 0.5, "events": [ ] } actionbar_2_2={ "deadzone": 0.5, "events": [ ] } actionbar_2_3={ "deadzone": 0.5, "events": [ ] } actionbar_2_4={ "deadzone": 0.5, "events": [ ] } actionbar_2_5={ "deadzone": 0.5, "events": [ ] } actionbar_2_6={ "deadzone": 0.5, "events": [ ] } actionbar_2_7={ "deadzone": 0.5, "events": [ ] } actionbar_2_8={ "deadzone": 0.5, "events": [ ] } actionbar_2_9={ "deadzone": 0.5, "events": [ ] } actionbar_2_10={ "deadzone": 0.5, "events": [ ] } actionbar_2_11={ "deadzone": 0.5, "events": [ ] } actionbar_2_12={ "deadzone": 0.5, "events": [ ] } actionbar_3_0={ "deadzone": 0.5, "events": [ ] } actionbar_3_1={ "deadzone": 0.5, "events": [ ] } actionbar_3_2={ "deadzone": 0.5, "events": [ ] } actionbar_3_3={ "deadzone": 0.5, "events": [ ] } actionbar_3_4={ "deadzone": 0.5, "events": [ ] } actionbar_3_5={ "deadzone": 0.5, "events": [ ] } actionbar_3_6={ "deadzone": 0.5, "events": [ ] } actionbar_3_7={ "deadzone": 0.5, "events": [ ] } actionbar_3_8={ "deadzone": 0.5, "events": [ ] } actionbar_3_9={ "deadzone": 0.5, "events": [ ] } actionbar_3_10={ "deadzone": 0.5, "events": [ ] } actionbar_3_11={ "deadzone": 0.5, "events": [ ] } actionbar_3_12={ "deadzone": 0.5, "events": [ ] } actionbar_4_0={ "deadzone": 0.5, "events": [ ] } actionbar_4_1={ "deadzone": 0.5, "events": [ ] } actionbar_4_2={ "deadzone": 0.5, "events": [ ] } actionbar_4_3={ "deadzone": 0.5, "events": [ ] } actionbar_4_4={ "deadzone": 0.5, "events": [ ] } actionbar_4_5={ "deadzone": 0.5, "events": [ ] } actionbar_4_6={ "deadzone": 0.5, "events": [ ] } actionbar_4_7={ "deadzone": 0.5, "events": [ ] } actionbar_4_8={ "deadzone": 0.5, "events": [ ] } actionbar_4_9={ "deadzone": 0.5, "events": [ ] } actionbar_4_10={ "deadzone": 0.5, "events": [ ] } actionbar_4_11={ "deadzone": 0.5, "events": [ ] } actionbar_4_12={ "deadzone": 0.5, "events": [ ] } actionbar_5_0={ "deadzone": 0.5, "events": [ ] } actionbar_5_1={ "deadzone": 0.5, "events": [ ] } actionbar_5_2={ "deadzone": 0.5, "events": [ ] } actionbar_5_3={ "deadzone": 0.5, "events": [ ] } actionbar_5_4={ "deadzone": 0.5, "events": [ ] } actionbar_5_5={ "deadzone": 0.5, "events": [ ] } actionbar_5_6={ "deadzone": 0.5, "events": [ ] } actionbar_5_7={ "deadzone": 0.5, "events": [ ] } actionbar_5_8={ "deadzone": 0.5, "events": [ ] } actionbar_5_9={ "deadzone": 0.5, "events": [ ] } actionbar_5_10={ "deadzone": 0.5, "events": [ ] } actionbar_5_11={ "deadzone": 0.5, "events": [ ] } actionbar_5_12={ "deadzone": 0.5, "events": [ ] } actionbar_6_0={ "deadzone": 0.5, "events": [ ] } actionbar_6_1={ "deadzone": 0.5, "events": [ ] } actionbar_6_2={ "deadzone": 0.5, "events": [ ] } actionbar_6_3={ "deadzone": 0.5, "events": [ ] } actionbar_6_4={ "deadzone": 0.5, "events": [ ] } actionbar_6_5={ "deadzone": 0.5, "events": [ ] } actionbar_6_6={ "deadzone": 0.5, "events": [ ] } actionbar_6_7={ "deadzone": 0.5, "events": [ ] } actionbar_6_8={ "deadzone": 0.5, "events": [ ] } actionbar_6_9={ "deadzone": 0.5, "events": [ ] } actionbar_6_10={ "deadzone": 0.5, "events": [ ] } actionbar_6_11={ "deadzone": 0.5, "events": [ ] } actionbar_6_12={ "deadzone": 0.5, "events": [ ] } [layer_names] 3d_physics/layer_1="World" 3d_physics/layer_2="Entities" [memory] limits/message_queue/max_size_kb=2048 [physics] 2d/default_gravity=0 [rendering] quality/driver/driver_name="GLES2" quality/driver/fallback_to_gles2=true vram_compression/import_etc=true quality/directional_shadow/size.mobile=1024 quality/shading/force_vertex_shading=true quality/2d/use_batching=true quality/shadows/enabled=false