extends GEAction class_name GEBrighten const brighten_color = 0.1 func do_action(canvas, data: Array): .do_action(canvas, data) var pixels = GEUtils.get_pixels_in_line(data[0], data[1]) for pixel in pixels: if canvas.get_pixel_v(pixel) == null: continue if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent: continue if pixel in action_data.undo.cells: var brightened_color = canvas.get_pixel_v(pixel).lightened(0.1) canvas.set_pixel_v(pixel, brightened_color) action_data.redo.cells.append(pixel) action_data.redo.colors.append(brightened_color) continue action_data.undo.colors.append(canvas.get_pixel_v(pixel)) action_data.undo.cells.append(pixel) var brightened_color = canvas.get_pixel_v(pixel).lightened(0.1) canvas.set_pixel_v(pixel, brightened_color) action_data.redo.cells.append(pixel) action_data.redo.colors.append(brightened_color) func commit_action(canvas): var cells = action_data.redo.cells var colors = action_data.redo.colors return [] func undo_action(canvas): var cells = action_data.undo.cells var colors = action_data.undo.colors for idx in range(cells.size()): canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx]) func redo_action(canvas): var cells = action_data.redo.cells var colors = action_data.redo.colors for idx in range(cells.size()): canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])