[gd_resource type="Shader" format=2]

[resource]
code = "shader_type spatial;
render_mode blend_mix,depth_draw_opaque,cull_back,specular_disabled,vertex_lighting;
uniform vec4 albedo : hint_color;

void fragment() {
	vec3 color = albedo.rgb * COLOR.rgb;
	ALBEDO = color;
}
"