#!/bin/bash set -e podman=`which podman || true` if [ -z $podman ]; then echo "podman needs to be in PATH for this script to work." exit 1 fi project_root=$(pwd)/ img_version=bs mkdir -p logs rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bew_strip -j4 . 2>&1 | tee logs/bew.log rm -f engine/modules/modules_enabled.gen.h #$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bewd_strip -j4 . 2>&1 | tee logs/bewd.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bw_strip -j4 . 2>&1 | tee logs/bw.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bwr_strip -j4 . 2>&1 | tee logs/bwr.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons bel_strip -j4 . 2>&1 | tee logs/bel.log rm -f engine/modules/modules_enabled.gen.h #$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons beld_strip -j4 . 2>&1 | tee logs/beld.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons bl_strip -j4 . 2>&1 | tee logs/bl.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons blr_strip -j4 . 2>&1 | tee logs/blr.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} scons bj_strip -j4 . 2>&1 | tee logs/bj.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} scons bjr_strip -j4 . 2>&1 | tee logs/bjr.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons ba_strip -j4 . 2>&1 | tee logs/ba.log rm -f engine/modules/modules_enabled.gen.h $podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons bar_strip -j4 . 2>&1 | tee logs/bar.log rm -f engine/modules/modules_enabled.gen.h # $podman run -v ${project_root}:/root/project -i -w /root/project -t godot-windows:${img_version} scons bew -j4 rm -f engine/modules/modules_enabled.gen.h