tool extends MMNode var Patterns = preload("res://addons/mat_maker_gd/nodes/common/patterns.gd") export(Resource) var image : Resource export(Vector2) var size : Vector2 = Vector2(4, 4) func _init_properties(): if !image: image = MMNodeUniversalProperty.new() image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE register_output_property(image) func _register_methods(mm_graph_node) -> void: mm_graph_node.add_slot_texture_universal(image) mm_graph_node.add_slot_vector2("get_size", "set_size", "Size", 1) func _render(material) -> void: var img : Image = render_image(material) image.set_value(img) func get_value_for(uv : Vector2, pseed : int) -> Color: var ps : float = 1.0 / float(pseed) #Rune(vec2($columns, $rows)*$uv, float($seed)) return Patterns.runesc(uv, size, ps) #size func get_size() -> Vector2: return size func set_size(val : Vector2) -> void: size = val set_dirty(true)