extends PanelContainer # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. export(PackedScene) var item_entry_scene : PackedScene export(PackedScene) var recipe_selector_scene : PackedScene export(NodePath) var item_container_path : NodePath export(NodePath) var tools_container_path : NodePath export(NodePath) var materials_container_path : NodePath export(NodePath) var recipe_selector_container_path : NodePath var _item_container : Node var _tools_container : Node var _materials_container : Node var _recipe_selector_container : Node var _selected_craft_recipe : CraftRecipe var _player : Entity func _ready(): _item_container = get_node(item_container_path) _tools_container = get_node(tools_container_path) _materials_container = get_node(materials_container_path) _recipe_selector_container = get_node(recipe_selector_container_path) func set_player(entity: Entity) -> void: _player = entity set_category(CraftRecipe.CRAFT_CATEGORY_ALCHEMY) func set_category(category: int) -> void: for ch in _recipe_selector_container.get_children(): ch.queue_free() for i in range(_player.gets_craft_recipe_count()): var cr : CraftRecipe = _player.gets_craft_recipe(i) if cr.category == category: var rss : Node = recipe_selector_scene.instance() _recipe_selector_container.add_child(rss) rss.owner = _recipe_selector_container rss.set_recipe(cr, self) func request_craft() -> void: _player.crequest_craft(_selected_craft_recipe.id) for ch in _tools_container.get_children(): ch.refresh() for ch in _materials_container.get_children(): ch.refresh() func select_recipe(recipe : CraftRecipe) -> void: _selected_craft_recipe = recipe _item_container.set_item(recipe.item) for ch in _tools_container.get_children(): ch.queue_free() for ch in _materials_container.get_children(): ch.queue_free() for i in range(recipe.get_required_tools_count()): var ih : CraftRecipeHelper = recipe.get_required_tool(i) if ih == null: continue var ie : Node = item_entry_scene.instance() _tools_container.add_child(ie) ie.owner = _tools_container ie.set_item(_player, ih) for i in range(recipe.get_required_materials_count()): var ih : CraftRecipeHelper = recipe.get_required_material(i) if ih == null: continue var ie : Node = item_entry_scene.instance() _materials_container.add_child(ie) ie.owner = _materials_container ie.set_item(_player, ih)