extends Control # Copyright (c) 2019-2021 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export (PackedScene) var aura_entry_scene : PackedScene export (NodePath) var buff_container_path : NodePath export (NodePath) var debuff_container_path : NodePath var buff_container_node : Node var debuff_container_node : Node var buff_nodes : Array var debuff_nodes : Array var entity : Entity func _ready(): buff_container_node = get_node(buff_container_path) debuff_container_node = get_node(debuff_container_path) func set_target(pentity : Entity) -> void: if entity != null: pass entity = pentity entity.connect("notification_caura", self, "on_notification_caura") func on_notification_caura(what :int, aura_data : AuraData) -> void: if what == SpellEnums.NOTIFICATION_AURA_ADDED: var created_node : Node = aura_entry_scene.instance() if (not aura_data.aura.debuff): buff_container_node.add_child(created_node) created_node.owner = buff_container_node else: debuff_container_node.add_child(created_node) created_node.owner = debuff_container_node created_node.set_aura_data(aura_data) elif what == SpellEnums.NOTIFICATION_AURA_REMOVED: if (not aura_data.aura.debuff): for bn in buff_container_node.get_children(): if bn.get_aura_data() == aura_data: buff_container_node.remove_child(bn) bn.queue_free() return else: for bn in debuff_container_node.get_children(): if bn.get_aura_data() == aura_data: debuff_container_node.remove_child(bn) bn.queue_free() return func set_player(player : Entity) -> void: set_target(player)