tool extends "res://addons/world_generator/resources/world_gen_base_resource.gd" class_name Zone export(Array) var subzones : Array func get_content() -> Array: return subzones func set_content(arr : Array) -> void: subzones = arr func create_content(item_name : String = "") -> void: var subzone : SubZone = SubZone.new() subzone.resource_name = item_name var r : Rect2 = get_rect() r.position = Vector2() r.size.x /= 10.0 r.size.y /= 10.0 subzone.set_rect(r) add_content(subzone) func add_content(entry : WorldGenBaseResource) -> void: subzones.append(entry) entry.set_parent_pos(get_parent_pos() + get_rect().position) emit_changed() func remove_content_entry(entry : WorldGenBaseResource) -> void: for i in range(subzones.size()): if subzones[i] == entry: subzones.remove(i) emit_changed() return func setup_property_inspector(inspector) -> void: .setup_property_inspector(inspector)