extends Container # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. export (NodePath) var name_text_path : NodePath export (NodePath) var level_text_path : NodePath export (NodePath) var health_range_path : NodePath export (NodePath) var xp_range_path : NodePath var _name_text : Label var _level_text : Label var _health_range : Range var _xp_range : Range var _player : Entity func _ready() -> void: _name_text = get_node(name_text_path) _level_text = get_node(level_text_path) _health_range = get_node(health_range_path) _xp_range = get_node(xp_range_path) func set_player(p_player: Entity) -> void: if not _player == null: _player.get_health().disconnect("c_changed", self, "_on_player_health_changed") _player.disconnect("cname_changed", self, "cname_changed") _player.disconnect("con_level_up", self, "clevel_changed") _player.disconnect("con_level_changed", self, "clevel_changed") _player.disconnect("con_xp_gained", self, "con_xp_gained") _player.disconnect("centity_data_changed", self, "centity_data_changed") _player = null if p_player == null: return _player = p_player _player.connect("cname_changed", self, "cname_changed") _player.connect("con_level_up", self, "clevel_changed") _player.connect("con_level_changed", self, "clevel_changed") _player.connect("con_xp_gained", self, "con_xp_gained") _player.connect("centity_data_changed", self, "centity_data_changed") var health = _player.get_health() _on_player_health_changed(health) health.connect("c_changed", self, "_on_player_health_changed") _name_text.text = _player.centity_name _level_text.text = str(_player.clevel) clevel_changed(_player, 0) con_xp_gained(_player, 0) func _on_player_health_changed(health: Stat) -> void: if health.cmax == 0: _health_range.min_value = 0 _health_range.max_value = 1 _health_range.value = 0 return _health_range.min_value = 0 _health_range.max_value = health.cmax _health_range.value = health.ccurrent func cname_changed(entity: Entity) -> void: _name_text.text = _player.centity_name func clevel_changed(entity: Entity, value : int) -> void: _level_text.text = str(_player.clevel) _xp_range.min_value = 0 _xp_range.max_value = Entities.get_xp_data().get_xp(_player.clevel) func con_xp_gained(entity: Entity, val: int) -> void: _xp_range.value = _player.cxp func centity_data_changed(data: EntityData) -> void: var health = _player.get_health() _on_player_health_changed(health)