extends Aura class_name AuraGD # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. func _handle_aura_damage(aura_data : AuraData, damage_info : SpellDamageInfo) -> void: randomize() damage_info.damage = damage_min + (randi() % (damage_max - damage_min)) damage_info.damage_source_type = aura_data.aura.damage_type if (is_instance_valid(damage_info.dealer)): damage_info.dealer.sdeal_damage_to(damage_info) func _handle_aura_heal(aura_data : AuraData, shi : SpellHealInfo) -> void: randomize() shi.heal = heal_min + (randi() % (heal_max - heal_min)) shi.heal_source_type = aura_data.aura.aura_type shi.dealer.sdeal_heal_to(shi) func _sapply(info : AuraApplyInfo) -> void: # var add : bool = false var ad : AuraData = info.target.sget_aura_by(info.caster, info.aura.id) if ad == null: # add = true ad = AuraData.new() setup_aura_data(ad, info); for i in range(get_aura_stat_attribute_count()): var stat_attribute : AuraStatAttribute = get_aura_stat_attribute(i) var stat : Stat = info.target.get_stat_enum(stat_attribute.stat) stat.add_modifier(id, stat_attribute.base_mod, stat_attribute.bonus_mod, stat_attribute.percent_mod) if states_add != 0: for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX): var t : int = 1 << i if states_add & t != 0: info.target.sadd_state_ref(i) info.target.sadd_aura(ad); else: ad.remaining_time = time func _sdeapply(data : AuraData) -> void: for i in range(get_aura_stat_attribute_count()): var stat_attribute : AuraStatAttribute = get_aura_stat_attribute(i) var stat : Stat = data.owner.get_stat_enum(stat_attribute.stat) stat.remove_modifier(id) if states_add != 0: for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX): var t : int = 1 << i if states_add & t != 0: data.owner.sremove_state_ref(i) func _con_aura_added(data : AuraData) -> void: if data.owner.get_character_skeleton() == null or data.owner.get_character_skeleton().root_attach_point == null: return var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic if bse != null: if bse.root_aura_effect != null: if bse.root_aura_effect_time < 0.00001: data.owner.get_character_skeleton().root_attach_point.add_effect(bse.root_aura_effect) else: data.owner.get_character_skeleton().root_attach_point.add_effect_timed(bse.root_aura_effect, bse.root_aura_effect_time) if bse.torso_aura_effect != null: if bse.torso_aura_effect_time < 0.00001: data.owner.get_character_skeleton().torso_attach_point.add_effect(bse.torso_aura_effect) else: data.owner.get_character_skeleton().torso_attach_point.add_effect_timed(bse.torso_aura_effect, bse.torso_aura_effect_time) func _con_aura_removed(data : AuraData) -> void: var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic if bse != null: if bse.root_aura_effect != null and bse.root_aura_effect_time < 0.00001: data.owner.get_character_skeleton().root_attach_point.remove_effect(bse.root_aura_effect) if bse.torso_aura_effect != null and bse.torso_aura_effect_time < 0.00001: data.owner.get_character_skeleton().torso_attach_point.remove_effect(bse.torso_aura_effect)