extends GEAction class_name GELine var mouse_start_pos = null func do_action(canvas, data: Array): .do_action(canvas, data) if mouse_start_pos == null: mouse_start_pos = data[0] action_data.preview.cells.clear() action_data.preview.colors.clear() canvas.clear_preview_layer() var pixels = GEUtils.get_pixels_in_line(data[0], mouse_start_pos) for pixel in pixels: if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent: continue canvas.set_preview_pixel_v(pixel, data[2]) action_data.preview.cells.append(pixel) action_data.preview.colors.append(data[2]) func commit_action(canvas): canvas.clear_preview_layer() var cells = action_data.preview.cells var colors = action_data.preview.colors for idx in range(cells.size()): if canvas.get_pixel_v(cells[idx]) == null: continue action_data.undo.cells.append(cells[idx]) action_data.undo.colors.append(canvas.get_pixel_v(cells[idx])) canvas.set_pixel_v(cells[idx], colors[idx]) action_data.redo.cells.append(cells[idx]) action_data.redo.colors.append(colors[idx]) mouse_start_pos = null return [] func undo_action(canvas): var cells = action_data.undo.cells var colors = action_data.undo.colors for idx in range(cells.size()): canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx]) func redo_action(canvas): var cells = action_data.redo.cells var colors = action_data.redo.colors for idx in range(cells.size()): canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])