#!/usr/bin/env python # Copyright (c) 2019-2020 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. EnsureSConsVersion(0, 98, 1) import sys import os import subprocess import json import shutil import traceback repository_index = 0 module_clone_path = '/modules/' clone_command = 'git clone {0} {1}' engine_repository = [ ['https://github.com/godotengine/godot.git', 'git@github.com:godotengine/godot.git'], 'engine', '' ] module_repositories = [ [ ['https://github.com/Relintai/world_generator.git', 'git@github.com:Relintai/world_generator.git'], 'world_generator', '' ], [ ['https://github.com/Relintai/entity_spell_system.git', 'git@github.com:Relintai/entity_spell_system.git'], 'entity_spell_system', '' ], [ ['https://github.com/Relintai/ui_extensions.git', 'git@github.com:Relintai/ui_extensions.git'], 'ui_extensions', '' ], [ ['https://github.com/Relintai/voxelman.git', 'git@github.com:Relintai/voxelman.git'], 'voxelman', '' ], [ ['https://github.com/Relintai/texture_packer.git', 'git@github.com:Relintai/texture_packer.git'], 'texture_packer', '' ], [ ['https://github.com/Relintai/godot_fastnoise.git', 'git@github.com:Relintai/godot_fastnoise.git'], 'fastnoise', '' ], [ ['https://github.com/Relintai/mesh_data_resource.git', 'git@github.com:Relintai/mesh_data_resource.git'], 'mesh_data_resource', '' ], [ ['https://github.com/Relintai/procedural_animations.git', 'git@github.com:Relintai/procedural_animations.git'], 'procedural_animations', '' ], [ ['https://github.com/Relintai/fast_quadratic_mesh_simplifier.git', 'git@github.com:Relintai/fast_quadratic_mesh_simplifier.git'], 'fast_quadratic_mesh_simplifier', '' ], ] addon_repositories = [ [ ['https://github.com/Relintai/ess_data.git', 'git@github.com:Relintai/ess_data.git' ], 'ess_data', '' ], ] third_party_addon_repositories = [ ] target_commits = {} godot_branch = '3.2' def onerror(func, path, exc_info): """ https://stackoverflow.com/questions/2656322/shutil-rmtree-fails-on-windows-with-access-is-denied Because Windows. Error handler for ``shutil.rmtree``. If the error is due to an access error (read only file) it attempts to add write permission and then retries. If the error is for another reason it re-raises the error. Usage : ``shutil.rmtree(path, onerror=onerror)`` """ import stat if not os.access(path, os.W_OK): # Is the error an access error ? os.chmod(path, stat.S_IWUSR) func(path) else: raise def load_target_commits_array(): global target_commits if os.path.isfile('./HEADS'): with open('./HEADS', 'r') as infile: target_commits = json.load(infile) else: target_commits = {} def save_target_commits_array(): with open('./HEADS', 'w') as outfile: json.dump(target_commits, outfile) def update_repository(data, clone_path, branch = 'master'): cwd = os.getcwd() full_path = cwd + clone_path + data[1] + '/' if not os.path.isdir(full_path): os.chdir(cwd + clone_path) subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True) os.chdir(full_path) subprocess.call('git reset', shell=True) subprocess.call('git reset --hard', shell=True) subprocess.call('git clean -f', shell=True) subprocess.call('git checkout -B ' + branch + ' origin/' + branch, shell=True) subprocess.call('git reset', shell=True) subprocess.call('git reset --hard', shell=True) subprocess.call('git clean -f', shell=True) subprocess.call('git pull origin ' + branch, shell=True) process = subprocess.Popen('git rev-parse HEAD', shell=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT) output = process.communicate()[0].decode().strip() if data[1] not in target_commits: target_commits[data[1]] = {} target_commits[data[1]][branch] = output os.chdir(cwd) def setup_repository(data, clone_path, branch = 'master'): cwd = os.getcwd() full_path = cwd + clone_path + data[1] + '/' if not os.path.isdir(full_path): os.chdir(cwd + clone_path) subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True) os.chdir(full_path) subprocess.call('git reset', shell=True) subprocess.call('git reset --hard', shell=True) subprocess.call('git clean -f', shell=True) subprocess.call('git checkout -B ' + branch + ' origin/' + branch, shell=True) subprocess.call('git pull origin master', shell=True) if data[1] in target_commits: target = target_commits[data[1]][branch] subprocess.call('git checkout -B ' + branch + ' ' + target, shell=True) subprocess.call('git clean -f', shell=True) subprocess.call('git reset', shell=True) subprocess.call('git reset --hard', shell=True) os.chdir(cwd) def copy_repository(data, target_folder, clone_path): copytree(os.path.abspath(clone_path + data[1] + '/' + data[2]), os.path.abspath(target_folder + data[1])) def copytree(src, dst): for item in os.listdir(src): sp = os.path.join(src, item) dp = os.path.join(dst, item) if os.path.isdir(sp): if os.path.isdir(dp): shutil.rmtree(dp, onerror=onerror) shutil.copytree(sp, dp) else: if not os.path.isdir(dst): os.makedirs(dst) shutil.copy2(sp, dp) def update_engine(): update_repository(engine_repository, '/', godot_branch) def update_modules(): for rep in module_repositories: update_repository(rep, module_clone_path) copy_repository(rep, './engine/modules/', '.' + module_clone_path) def update_addons(): for rep in addon_repositories: update_repository(rep, module_clone_path) copy_repository(rep, './game/addons/', '.' + module_clone_path) def update_addons_third_party_addons(): for rep in third_party_addon_repositories: update_repository(rep, module_clone_path) copy_repository(rep, './game/addons/', '.' + module_clone_path) def update_all(): update_engine() update_modules() update_addons() update_addons_third_party_addons() save_target_commits_array() def setup_engine(): setup_repository(engine_repository, '/', godot_branch) def setup_modules(): for rep in module_repositories: setup_repository(rep, module_clone_path) copy_repository(rep, './engine/modules/', '.' + module_clone_path) def setup_addons(): for rep in addon_repositories: setup_repository(rep, module_clone_path) copy_repository(rep, './game/addons/', '.' + module_clone_path) def setup_addons_third_party_addons(): for rep in third_party_addon_repositories: setup_repository(rep, module_clone_path) copy_repository(rep, './game/addons/', '.' + module_clone_path) def setup_all(): setup_engine() setup_modules() setup_addons() setup_addons_third_party_addons() env = Environment() if len(sys.argv) > 1: arg = sys.argv[1] if arg[0] == 'b': build_string = 'scons ' build_string += 'tools=' if 'e' in arg: build_string += 'yes' else: build_string += 'no' build_string += ' ' build_string += 'target=' if 'r' in arg: build_string += 'release' elif 'd' in arg: build_string += 'debug' else: build_string += 'release_debug' build_string += ' ' build_string += 'custom_modules_shared=' if 's' in arg: build_string += 'yes' else: build_string += 'no' build_string += ' ' if 'm' in arg: build_string += 'use_mingw=yes' else: if 'win' in sys.platform: build_string = 'call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64&' + build_string if 'o' in arg: build_string += 'use_llvm=yes' if 'v' in arg: build_string += 'vsproj=yes' for i in range(2, len(sys.argv)): build_string += ' ' + sys.argv[i] + ' ' target = ' ' if 'E' in arg: target += 'bin/libess.x11.opt.tools.64.so' elif 'T' in arg: target += 'bin/libtexture_packer.x11.opt.tools.64.so' elif 'V' in arg: target += 'bin/libvoxelman.x11.opt.tools.64.so' elif 'W' in arg: target += 'bin/libworld_generator.x11.opt.tools.64.so' elif 'P' in arg: target += 'bin/libprocedural_animations.x11.opt.tools.64.so' elif 'M' in arg: target += 'bin/libfqms.x11.opt.tools.64.so' print('Running command: ' + build_string) cwd = os.getcwd() full_path = cwd + '/engine/' if not os.path.isdir(full_path): print('engine directory doesnt exists.') exit() os.chdir(full_path) cache_exports_str = 'export SCONS_CACHE=~/.scons_cache;export SCONS_CACHE_LIMIT=5000;' if 'win' in sys.platform: cache_exports_str = 'set SCONS_CACHE=%userprofile%\.scons_cache\&set SCONS_CACHE_LIMIT=5000&' if 'l' in arg: build_string += 'platform=x11' subprocess.call(cache_exports_str + build_string + target, shell=True) elif 'w' in arg: build_string += 'platform=windows' subprocess.call(cache_exports_str + build_string, shell=True) elif 'a' in arg: build_string += 'platform=android' android_exports_str = 'export ANDROID_NDK_ROOT=~/SDKs/Android/NDK/android-ndk-r20b;export ANDROID_NDK_HOME=~/SDKs/Android/NDK/android-ndk-r20b;export ANDROID_HOME=~/SDKs/Android/SDK;' if 'win' in sys.platform: android_exports_str = 'set ANDROID_NDK_ROOT=%userprofile%/SDKs/Android/NDK/android-ndk-r20b&set ANDROID_NDK_HOME=%userprofile%/SDKs/Android/NDK/android-ndk-r20b&set ANDROID_HOME=%userprofile%/SDKs/Android/SDK&' subprocess.call(cache_exports_str + android_exports_str + build_string + ' android_arch=armv7', shell=True) subprocess.call(cache_exports_str + android_exports_str + build_string + ' android_arch=arm64v8', shell=True) subprocess.call(cache_exports_str + android_exports_str + build_string + ' android_arch=x86', shell=True) os.chdir(full_path + 'platform/android/java/') subprocess.call(cache_exports_str + android_exports_str + './gradlew generateGodotTemplates', shell=True) elif 'j' in arg: build_string += 'platform=javascript' subprocess.call(cache_exports_str + build_string, shell=True) elif 'i' in arg: build_string += 'platform=iphone' subprocess.call(cache_exports_str + build_string + ' arch=arm', shell=True) subprocess.call(cache_exports_str + build_string + ' arch=arm64', shell=True) #subprocess.call('lipo -create bin/libgodot.iphone.{0}.arm.a bin/libgodot.iphone.{0}.arm64.a -output bin/libgodot.iphone.{1}.fat.a'.fomat(), shell=True) #lipo -create bin/libgodot.iphone.opt.debug.arm.a bin/libgodot.iphone.opt.debug.arm64.a -output bin/libgodot.iphone.debug.fat.a #rm bin/ios_xcode/libgodot.iphone.debug.fat.a #cp bin/libgodot.iphone.debug.fat.a bin/ios_xcode/libgodot.iphone.debug.fat.a #lipo -create bin/libgodot.iphone.opt.arm.a bin/libgodot.iphone.opt.arm64.a -output bin/libgodot.iphone.release.fat.a #rm bin/ios_xcode/libgodot.iphone.release.fat.a #cp bin/libgodot.iphone.release.fat.a bin/ios_xcode/libgodot.iphone.release.fat.a subprocess.call('rm bin/iphone.zip', shell=True) #cd bin/ios_xcode subprocess.call(cache_exports_str + build_string + ' arch=arm64', shell=True) subprocess.call('zip -r -X ../iphone.zip .', shell=True) else: print('No platform specified') exit() exit() elif arg[0] == 'p': cwd = os.getcwd() full_path = cwd + '/engine/' if not os.path.isdir(full_path): print('engine directory doesnt exists.') exit() os.chdir(full_path) #apply the compilation database patch to just the working directory, without creating a commit subprocess.call('git apply --index ../patches/compilation_db.patch', shell=True) #unstage all files subprocess.call('git reset', shell=True) exit() opts = Variables(args=ARGUMENTS) opts.Add('a', 'What to do', '') opts.Add(EnumVariable('action', 'What to do', 'setup', ('setup', 'update'))) opts.Add('t', 'Action target', '') opts.Add(EnumVariable('target', 'Action target', 'all', ('all', 'engine', 'modules', 'all_addons', 'addons', 'third_party_addons'))) opts.Add(EnumVariable('repository_type', 'Type of repositories to clone from first', 'http', ('http', 'ssh'))) opts.Update(env) Help(opts.GenerateHelpText(env)) load_target_commits_array() rt = env['repository_type'] if rt == 'ssh': repository_index = 1 action = env['action'] target = env['target'] if env['a']: action = env['a'] if env['t']: target = env['t'] if not os.path.isdir('./modules'): os.mkdir('./modules') if 'm' in action: godot_branch = 'master' if 'setup' in action or action[0] == 's': if target == 'all': setup_all() elif target == 'engine': setup_engine() elif target == 'modules': setup_modules() elif target == 'all_addons': setup_addons() setup_addons_third_party_addons() elif target == 'addons': setup_addons() elif target == 'third_party_addons': setup_addons_third_party_addons() elif 'update' in action or action[0] == 'u': if target == 'all': update_all() elif target == 'engine': update_engine() save_target_commits_array() elif target == 'modules': update_modules() save_target_commits_array() elif target == 'all_addons': update_addons() update_addons_third_party_addons() save_target_commits_array() elif target == 'addons': update_addons() save_target_commits_array() elif target == 'third_party_addons': update_addons_third_party_addons() save_target_commits_array()