[gd_resource type="Shader" format=2]

[resource]
code = "// NOTE: Shader automatically converted from Godot Engine 3.5.beta's SpatialMaterial.

shader_type spatial;
render_mode async_visible,blend_mix,depth_draw_opaque,cull_disabled,unshaded,vertex_lighting,shadows_disabled;
uniform vec4 albedo : hint_color;
uniform sampler2D texture_albedo : hint_albedo;

void fragment() {
	vec2 base_uv = UV;
	vec4 albedo_tex = texture(texture_albedo,base_uv);
	albedo_tex *= COLOR;
	ALBEDO = albedo.rgb * albedo_tex.rgb;
	ALPHA = albedo.a * albedo_tex.a;
}
"