extends CenterContainer # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. export(NodePath) var main_container_path : NodePath export(NodePath) var popup_path : NodePath export(NodePath) var aura_name_label_path : NodePath export(NodePath) var aura_description_label_path : NodePath export(NodePath) var icon_rect_path : NodePath export(NodePath) var rank_label_path : NodePath export(NodePath) var upgrade_button_path : NodePath export(int) var culomn : int var _main_container : Control var _popup : PopupPanel var _aura_name_label : Label var _aura_description_label : Label var _icon_rect : TextureRect var _rank_label : Label var _upgrade_button : Button var _row : int var _spec_index : int var _player : Entity var _spec : CharacterSpec func _ready() -> void: _main_container = get_node(main_container_path) as Control _popup = get_node(popup_path) as PopupPanel _aura_name_label = get_node(aura_name_label_path) as Label _aura_description_label = get_node(aura_description_label_path) as Label _icon_rect = get_node(icon_rect_path) as TextureRect _rank_label = get_node(rank_label_path) as Label _upgrade_button = get_node(upgrade_button_path) as Button func set_player(player : Entity, spec : CharacterSpec, spec_index : int, row : int) -> void: if _player != null: _player.disconnect("ctalent_learned", self, "ctalent_learned") _player.disconnect("ctalent_reset", self, "ctalent_reset") _row = row _spec = spec _player = player _spec_index = spec_index _player.connect("ctalent_learned", self, "ctalent_learned") _player.connect("ctalent_reset", self, "ctalent_reset") refresh() func refresh() -> void: var tr : TalentRowData = _spec.get_talent_row(_row) if tr.get_talent(culomn, 0) == null: _main_container.hide() return var rank_count : int = 0 var known_rank_count : int = 0 for i in range(TalentRowData.MAX_TALENTS_PER_ENTRY): var a : Aura = tr.get_talent(culomn, i) if a == null: break if _player.hasc_talent(a.id): known_rank_count += 1 rank_count += 1 var ridx : int = known_rank_count - 1 if rank_count == known_rank_count: _upgrade_button.hide() else: ridx += 1 _upgrade_button.show() var aura : Aura = tr.get_talent(culomn, ridx) _aura_name_label.text = aura.text_name _aura_description_label.text = aura.text_description _icon_rect.texture = aura.icon _rank_label.text = str(known_rank_count) + "/" + str(rank_count) func open_popup() -> void: var p : Vector2 = rect_global_position p.x += rect_size.x _popup.popup(Rect2(p, _popup.rect_size)) func upgrade(): _player.crequest_talent_learn(_spec_index, _row, culomn) func ctalent_learned(entity: Entity, talent_id: int) -> void: refresh() func ctalent_reset(entity: Entity) -> void: refresh()