tool extends MMNode var Patterns = preload("res://addons/mat_maker_gd/nodes/common/patterns.gd") export(Resource) var image : Resource export(int, "Line,Circle") var shape : int = 0 export(float) var size : float = 4 func _init_properties(): if !image: image = MMNodeUniversalProperty.new() image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE register_output_property(image) func _register_methods(mm_graph_node) -> void: mm_graph_node.add_slot_texture_universal(image) mm_graph_node.add_slot_enum("get_shape", "set_shape", "Shape", [ "Line", "Circle" ]) mm_graph_node.add_slot_float("get_size", "set_size", "Size", 1) func _render(material) -> void: var img : Image = render_image(material) image.set_value(img) func get_value_for(uv : Vector2, pseed : int) -> Color: if shape == 0: return Patterns.truchet1c(uv, size, pseed) elif shape == 1: return Patterns.truchet2c(uv, size, pseed) return Color() #shape func get_shape() -> int: return shape func set_shape(val : int) -> void: shape = val set_dirty(true) #size func get_size() -> float: return size func set_size(val : float) -> void: size = val set_dirty(true)