tool extends MMNode var Shapes = preload("res://addons/mat_maker_gd/nodes/common/shapes.gd") enum ShapeType { SHAPE_TYPE_CIRCLE = 0, SHAPE_TYPE_POLYGON = 1, SHAPE_TYPE_STAR = 2, SHAPE_TYPE_CURVED_STAR = 3, SHAPE_TYPE_RAYS = 4, } export(Resource) var image : Resource export(int, "Circle,Polygon,Star,Curved Star,Rays") var shape_type : int = 0 export(int) var sides : int = 6 export(Resource) var radius : Resource export(Resource) var edge : Resource func _init_properties(): if !image: image = MMNodeUniversalProperty.new() image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE if !radius: radius = MMNodeUniversalProperty.new() radius.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT radius.set_default_value(0.34375) radius.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL radius.slot_name = "radius" radius.value_step = 0.05 if !edge: edge = MMNodeUniversalProperty.new() edge.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT edge.set_default_value(0.2) edge.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL edge.slot_name = "edge" edge.value_step = 0.05 register_input_property(radius) register_input_property(edge) register_output_property(image) func _register_methods(mm_graph_node) -> void: mm_graph_node.add_slot_texture_universal(image) mm_graph_node.add_slot_enum(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_shape_typoe", "set_shape_typoe", "shape_type", [ "Circle", "Polygon", "Star", "Curved Star", "Rays" ]) mm_graph_node.add_slot_int(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_sides", "set_sides", "sides")#, Vector2(1, 10)) mm_graph_node.add_slot_float_universal(radius) mm_graph_node.add_slot_float_universal(edge) func _render(material) -> void: var img : Image = render_image(material) image.set_value(img) func get_value_for(uv : Vector2, pseed : int) -> Color: var c : float = 0 var rad : float = radius.get_value(uv) var edg : float = edge.get_value(uv) if rad == 0: rad = 0.0000001 if edg == 0: edg = 0.0000001 if shape_type == ShapeType.SHAPE_TYPE_CIRCLE: c = Shapes.shape_circle(uv, sides, rad, edg) elif shape_type == ShapeType.SHAPE_TYPE_POLYGON: c = Shapes.shape_polygon(uv, sides, rad, edg) elif shape_type == ShapeType.SHAPE_TYPE_STAR: c = Shapes.shape_star(uv, sides, rad, edg) elif shape_type == ShapeType.SHAPE_TYPE_CURVED_STAR: c = Shapes.shape_curved_star(uv, sides, rad, edg) elif shape_type == ShapeType.SHAPE_TYPE_RAYS: c = Shapes.shape_rays(uv, sides, rad, edg) return Color(c, c, c, 1) func get_shape_typoe() -> int: return shape_type func set_shape_typoe(val : int) -> void: shape_type = val set_dirty(true) func get_sides() -> int: return sides func set_sides(val : int) -> void: sides = val set_dirty(true)