#!/bin/bash set -e podman=`which podman || true` if [ -z $podman ]; then echo "podman needs to be in PATH for this script to work." exit 1 fi project_root=$(pwd)/ img_version=bs #mkdir -p logs $podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bew -j4 $podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bewd -j4 $podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bw -j4 $podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bwr -j4 $podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons bel -j4 $podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons beld -j4 $podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons bl -j4 $podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons blr -j4 $podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} scons bj -j4 $podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} scons bjr -j4 $podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons ba -j4 $podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons bar -j4 # $podman run -v ${project_root}:/root/project -i -w /root/project -t godot-windows:${img_version} scons bew -j4