tool extends MMNode var SDF3D = preload("res://addons/mat_maker_gd/nodes/common/sdf3d.gd") var image : Image var tex : ImageTexture export(Vector2) var bmin : Vector2 = Vector2(0.1, 0.1) export(Vector2) var bmax : Vector2 = Vector2(1, 1) export(bool) var refresh setget reff,reffg func _ready(): if !Engine.editor_hint: gen() func gen() -> void: if !image: image = Image.new() image.create(300, 300, false, Image.FORMAT_RGBA8) if !tex: tex = ImageTexture.new() # var bmin : Vector2 = Vector2(0.1, 0.1) # var bmax : Vector2 = Vector2(1, 1) image.lock() var w : float = image.get_width() var h : float = image.get_width() var pseed : float = randf() + randi() for x in range(image.get_width()): for y in range(image.get_height()): var v : Vector2 = Vector2(x / w, y / h) var col : Color = SDF3D.raymarch(v) # var col : Color = SDF3D.raymarch2(v) # var col : Color = SDF3D.raymarch3(v) image.set_pixel(x, y, col) image.unlock() tex.create_from_image(image) # texture = tex func reffg(): return false func reff(bb): if bb: gen()