[gd_scene load_steps=8 format=2] [ext_resource path="res://data/spell_effects/textures/arrows.png" type="Texture" id=1] [ext_resource path="res://data/materials/2_simple_particle_billboard.tres" type="Material" id=2] [ext_resource path="res://data/shaders/3_simple_y_billboard.shader" type="Shader" id=3] [sub_resource type="QuadMesh" id=1] material = ExtResource( 2 ) size = Vector2( 0.02, 0.02 ) [sub_resource type="ShaderMaterial" id=2] shader = ExtResource( 3 ) shader_param/albedo = Color( 0.0470588, 0.898039, 0.380392, 0.435294 ) shader_param/texture_albedo = ExtResource( 1 ) [sub_resource type="QuadMesh" id=3] material = SubResource( 2 ) size = Vector2( 0.8, 0.8 ) [sub_resource type="Animation" id=4] length = 2.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("MeshInstance:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5, 1, 1.49, 2 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector3( 0.8, 0.8, 0.8 ), Vector3( 1, 1, 1 ), Vector3( 0.8, 0.8, 0.8 ), Vector3( 1, 1, 1 ), Vector3( 0.8, 0.8, 0.8 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("MeshInstance:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector3( 90, 0, 0 ), Vector3( 90, 180, 0 ), Vector3( 90, 360, 0 ) ] } [node name="NautreSwiftness" type="Spatial"] [node name="CPUParticles" type="CPUParticles" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 ) amount = 3 lifetime = 0.8 explosiveness = 0.61 mesh = SubResource( 1 ) emission_shape = 2 emission_box_extents = Vector3( 0.3, 0.2, 0.3 ) direction = Vector3( 0, 1, 0 ) spread = 21.8 gravity = Vector3( 0, 3.26, 0 ) initial_velocity = 1.0 initial_velocity_random = 0.59 angular_velocity = 37.24 angular_velocity_random = 0.61 radial_accel = 1.72 radial_accel_random = 0.44 tangential_accel = 1.72 damping = 3.45 angle = 720.0 angle_random = 0.35 color = Color( 0.117647, 0.866667, 0.560784, 1 ) hue_variation = -0.24 hue_variation_random = 1.0 [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 0.8, 0, 0, 0, -3.49691e-08, -0.8, 0, 0.8, -3.49691e-08, 0, 0, 0 ) mesh = SubResource( 3 ) material/0 = null [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Anim" anims/Anim = SubResource( 4 )