[gd_scene load_steps=5 format=2] [ext_resource path="res://data/spell_effects/textures/small_star.png" type="Texture" id=1] [ext_resource path="res://data/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=2] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 2 ) shader_param/albedo = Color( 1, 1, 1, 1 ) shader_param/texture_albedo = ExtResource( 1 ) [sub_resource type="QuadMesh" id=2] material = SubResource( 1 ) [node name="AOSCastFinish" type="CPUParticles"] emitting = false amount = 4 lifetime = 4.0 one_shot = true mesh = SubResource( 2 ) emission_shape = 1 emission_sphere_radius = 0.1 gravity = Vector3( 0, 0, 0 ) angular_velocity = 234.0 angular_velocity_random = 0.09 linear_accel = 0.1 linear_accel_random = 0.1 scale_amount = 0.7 color = Color( 0.0352941, 0.286275, 0.0823529, 1 ) hue_variation = 0.13