extends Aura class_name AuraGD # Copyright (c) 2019-2020 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. func _con_aura_added(data : AuraData) -> void: if data.owner.get_character_skeleton() == null or data.owner.get_character_skeleton().root_attach_point == null: return var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic if bse != null: if bse.root_aura_effect != null: if bse.root_aura_effect_time < 0.00001: data.owner.get_character_skeleton().root_attach_point.add_effect(bse.root_aura_effect) else: data.owner.get_character_skeleton().root_attach_point.add_effect_timed(bse.root_aura_effect, bse.root_aura_effect_time) if bse.torso_aura_effect != null: if bse.torso_aura_effect_time < 0.00001: data.owner.get_character_skeleton().torso_attach_point.add_effect(bse.torso_aura_effect) else: data.owner.get_character_skeleton().torso_attach_point.add_effect_timed(bse.torso_aura_effect, bse.torso_aura_effect_time) func _con_aura_removed(data : AuraData) -> void: var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic if bse != null: if bse.root_aura_effect != null and bse.root_aura_effect_time < 0.00001: data.owner.get_character_skeleton().root_attach_point.remove_effect(bse.root_aura_effect) if bse.torso_aura_effect != null and bse.torso_aura_effect_time < 0.00001: data.owner.get_character_skeleton().torso_attach_point.remove_effect(bse.torso_aura_effect)