tool extends MMNode export(Resource) var image : Resource export(String) var image_path : String func _init_properties(): if !image: image = MMNodeUniversalProperty.new() image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE register_output_property(image) func _register_methods(mm_graph_node) -> void: mm_graph_node.add_slot_image_path_universal(image, "get_image_path", "set_image_path") #func _render(material) -> void: # var img : Image = render_image(material) # # image.set_value(img) func get_value_for(uv : Vector2, pseed : int) -> Color: return image.get_value(uv) func get_image_path() -> String: return image_path func set_image_path(val : String) -> void: image_path = val var img : Image = Image.new() if image_path && image_path != "": img.load(image_path) image.set_value(img) set_dirty(true)