tool extends MMNode var NoisePerlin = preload("res://addons/mat_maker_gd/nodes/common/noise_perlin.gd") export(Resource) var image : Resource export(Vector2) var scale : Vector2 = Vector2(4, 4) export(int) var iterations : int = 3 export(float) var persistence : float = 0.5 func _init_properties(): if !image: image = MMNodeUniversalProperty.new() image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE register_output_property(image) func _register_methods(mm_graph_node) -> void: mm_graph_node.add_slot_texture_universal(image) mm_graph_node.add_slot_vector2("get_scale", "set_scale", "Scale")#, Vector2(1, 10)) mm_graph_node.add_slot_int("get_iterations", "set_iterations", "Iterations")#, Vector2(0, 1)) mm_graph_node.add_slot_float("get_persistence", "set_persistence", "Persistence", 0.01)#, Vector2(0, 1)) func get_value_for(uv : Vector2, pseed : int) -> Color: var ps : float = 1.0 / float(pseed) #perlin($(uv), vec2($(scale_x), $(scale_y)), int($(iterations)), $(persistence), $(seed)) var f : float = NoisePerlin.perlin(uv, scale, iterations, persistence, pseed) return Color(f, f, f, 1) func _render(material) -> void: var img : Image = render_image(material) image.set_value(img) func get_scale() -> Vector2: return scale func set_scale(val : Vector2) -> void: scale = val set_dirty(true) func get_iterations() -> int: return iterations func set_iterations(val : int) -> void: iterations = val set_dirty(true) func get_persistence() -> float: return persistence func set_persistence(val : float) -> void: persistence = val set_dirty(true)