[gd_resource type="ProceduralAnimation" load_steps=2 format=2] [ext_resource path="res://modules/species/Human/models/animations.tres" type="Animation" id=1] [resource] length = 0.8 loop = true tracks/0/type = "transform" tracks/0/path = NodePath("Armature/Skeleton:spine_control_highnoexp") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = PoolRealArray( 0, 1, 0.000459408, -0.168987, 0.0761739, 0.133681, -0.00137016, -0.010157, 0.990972, 1, 1, 1, 0.17, 1, -0.000150657, -0.121574, -0.0815136, 0.133681, -0.00137016, -0.010157, 0.990972, 1, 1, 1, 0.4, 1, 0.000459402, -0.168986, 0.0761722, 0.133681, -0.00137016, -0.010157, 0.990972, 1, 1, 1, 0.57, 1, -0.000150657, -0.121513, -0.0814985, 0.133681, -0.00137016, -0.010157, 0.990972, 1, 1, 1, 0.8, 1, 0.000459408, -0.168987, 0.0761739, 0.133681, -0.00137016, -0.010157, 0.990972, 1, 1, 1 ) tracks/1/type = "transform" tracks/1/path = NodePath("Armature/Skeleton:left_thumb_end") 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-0.00830679, -0.174019, 0.984033, 1, 1, 1 ) tracks/19/type = "transform" tracks/19/path = NodePath("Armature/Skeleton:spine_2") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/imported = false tracks/19/enabled = true tracks/19/keys = PoolRealArray( 0, 1, -1.49008e-08, 0, -2.98023e-08, -0.0306114, -0.088948, 0.026577, 0.995211, 0.999888, 0.965716, 0.999851, 0.17, 1, -2.23515e-07, -2.38419e-07, 3.42727e-07, 0.014262, -0.164788, -0.00106189, 0.986225, 1, 1.00312, 1, 0.4, 1, -1.49034e-08, -2.38419e-07, -5.96046e-08, -0.0266899, -0.108117, 0.0312156, 0.99329, 0.999848, 0.965717, 0.99989, 0.57, 1, -1.49012e-08, 1.19209e-07, -1.48779e-07, 0.013496, -0.119832, 0.000588611, 0.992702, 1, 1.00278, 1, 0.8, 1, -1.49008e-08, 0, -2.98023e-08, -0.0306114, -0.088948, 0.026577, 0.995211, 0.999888, 0.965716, 0.999851 ) tracks/20/type = "transform" tracks/20/path = NodePath("Armature/Skeleton:spine_1") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/imported = false tracks/20/enabled = true tracks/20/keys = PoolRealArray( 0, 1, 2.98023e-08, -1.19209e-07, -1.18976e-07, 0.0516129, -0.122888, -0.0322404, 0.990553, 1.0001, 1.0497, 1.00025, 0.17, 1, 1.49012e-08, 5.96046e-08, 1.49012e-08, 0.00732664, -0.0516241, -0.00772026, 0.99861, 1, 1.00851, 1.00001, 0.4, 1, -1.50176e-08, -1.19209e-07, 2.32831e-10, 0.0473976, -0.112406, -0.039867, 0.99173, 1.00014, 1.0497, 1.00021, 0.57, 1, 2.84868e-07, -5.96046e-08, -1.49012e-07, 0.0113209, -0.0282706, -0.00688407, 0.999512, 1, 1.01016, 1.00002, 0.8, 1, 2.98023e-08, -1.19209e-07, -1.18976e-07, 0.0516129, -0.122888, -0.0322404, 0.990553, 1.0001, 1.0497, 1.00025 ) tracks/21/type = "transform" tracks/21/path = NodePath("Armature/Skeleton:spine") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/imported = false tracks/21/enabled = true tracks/21/keys = PoolRealArray( 0, 1, 1.86265e-09, 0, 4.47035e-08, 0.0490685, -0.0768634, -0.0118361, 0.995763, 1, 0.982333, 1, 0.17, 1, -2.91038e-11, 5.96046e-08, 1.49012e-08, -0.00410064, 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-0.0119899, 0.135253, 0.971325, 1, 1, 1 ) tracks/23/type = "transform" tracks/23/path = NodePath("Armature/Skeleton:right_calf") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/imported = false tracks/23/enabled = true tracks/23/keys = PoolRealArray( 0, 1, 2.98023e-08, -2.98023e-08, 5.96046e-08, 0.688933, -1.4064e-05, -0.272281, 0.67174, 0.999989, 1.00001, 0.999992, 0.17, 1, -4.65661e-10, 5.96046e-08, 0, 0.433574, -5.59209e-06, -0.171355, 0.884676, 0.999992, 1.00001, 0.999992, 0.4, 1, -1.53668e-08, -8.9407e-08, 0, 0.231595, -1.54147e-06, -0.0915289, 0.968497, 0.999995, 1, 0.999998, 0.57, 1, -4.65661e-10, 8.9407e-08, -2.98023e-08, 0.883271, -3.62166e-05, -0.349092, 0.312998, 0.999982, 1, 1.00001, 0.8, 1, 2.98023e-08, -2.98023e-08, 5.96046e-08, 0.688933, -1.4064e-05, -0.272281, 0.67174, 0.999989, 1.00001, 0.999992 ) tracks/24/type = "transform" tracks/24/path = NodePath("Armature/Skeleton:right_thigh") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/imported = false tracks/24/enabled = true tracks/24/keys = PoolRealArray( 0, 1, -7.45058e-09, -5.96046e-08, 1.5134e-08, -0.681916, -0.080044, 0.126092, 0.71602, 0.999968, 0.999996, 1, 0.17, 1, 0, 0, -1.49012e-08, -0.264813, -0.134675, 0.025922, 0.954497, 0.999965, 0.999999, 1, 0.4, 1, -7.45058e-09, -5.96046e-08, 1.5134e-08, 0.241534, -0.178462, -0.0758925, 0.950817, 0.999959, 1, 1.00001, 0.57, 1, 0, -1.18278e-07, 3.00352e-08, -0.52156, -0.103452, 0.0987333, 0.841145, 0.999975, 0.999991, 1, 0.8, 1, -7.45058e-09, -5.96046e-08, 1.5134e-08, -0.681916, -0.080044, 0.126092, 0.71602, 0.999968, 0.999996, 1 ) tracks/25/type = "transform" tracks/25/path = NodePath("Armature/Skeleton:spine_control_lownoexp") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/imported = false tracks/25/enabled = true tracks/25/keys = PoolRealArray( 0, 1, -1.33227e-14, -1.49011e-08, 0, -0.0194753, -6.66206e-15, -1.16437e-10, 0.99981, 1, 1, 1, 0.17, 1, 0, -1.59872e-13, 0, -0.0194753, 3.72302e-23, -1.24924e-15, 0.99981, 1, 1, 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tracks/27/path = NodePath("Armature/Skeleton:left_calf") tracks/27/interp = 1 tracks/27/loop_wrap = true tracks/27/imported = false tracks/27/enabled = true tracks/27/keys = PoolRealArray( 0, 1, 3.77186e-08, 5.96046e-08, -6.0536e-08, 0.30055, 3.59632e-06, 0.123459, 0.945742, 0.999992, 1.00001, 1, 0.17, 1, 1.53668e-08, 2.98023e-08, 0, 0.8878, 5.23756e-05, 0.364705, 0.280715, 0.999973, 1, 1.00002, 0.4, 1, 4.65661e-10, 2.98023e-08, -5.96046e-08, 0.641984, 1.6579e-05, 0.26372, 0.719937, 0.999985, 1.00001, 0.999999, 0.57, 1, -1.02445e-08, 2.98023e-08, 1.49012e-08, 0.236488, 2.19448e-06, 0.0971434, 0.966766, 0.999995, 1, 0.999998, 0.8, 1, 3.77186e-08, 5.96046e-08, -6.0536e-08, 0.30055, 3.59632e-06, 0.123459, 0.945742, 0.999992, 1.00001, 1 ) tracks/28/type = "transform" tracks/28/path = NodePath("Armature/Skeleton:left_thigh") tracks/28/interp = 1 tracks/28/loop_wrap = true tracks/28/imported = false tracks/28/enabled = true tracks/28/keys = PoolRealArray( 0, 1, 0, -5.96046e-08, -1.49012e-08, 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-0.0658326, -0.0122838, 0.118299, -3.51867e-08, 1.37073e-07, 0.992978, 1, 1, 1, 0.8, 1, 3.00133e-09, 0.106295, -0.0122837, 0.106086, -0.00327946, 0.0127754, 0.99427, 1, 1, 1 ) tracks/30/type = "transform" tracks/30/path = NodePath("Armature/Skeleton:root") tracks/30/interp = 1 tracks/30/loop_wrap = true tracks/30/imported = false tracks/30/enabled = true tracks/30/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.17, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.4, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.57, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.8, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 ) animation = ExtResource( 1 ) animation_fps = 30 start_frame_index = 0 keyframe/0/name = "" keyframe/0/animation_keyframe_index = 50 keyframe/0/next_keyframe = 1 keyframe/0/transition = 1.0 keyframe/0/time = 0.17 keyframe/0/position = Vector2( 180, -40 ) keyframe/1/name = "" keyframe/1/animation_keyframe_index = 51 keyframe/1/next_keyframe = 2 keyframe/1/transition = 1.0 keyframe/1/time = 0.23 keyframe/1/position = Vector2( 380, -40 ) keyframe/2/name = "" keyframe/2/animation_keyframe_index = 52 keyframe/2/next_keyframe = 3 keyframe/2/transition = 1.0 keyframe/2/time = 0.17 keyframe/2/position = Vector2( 580, -40 ) keyframe/3/name = "" keyframe/3/animation_keyframe_index = 53 keyframe/3/next_keyframe = 4 keyframe/3/transition = 1.0 keyframe/3/time = 0.23 keyframe/3/position = Vector2( 780, -40 ) keyframe/4/name = "" keyframe/4/animation_keyframe_index = 50 keyframe/4/next_keyframe = -1 keyframe/4/transition = 1.0 keyframe/4/time = 0.0 keyframe/4/position = Vector2( 980, -40 )