tool extends MMNode var NoisePerlin = preload("res://addons/mat_maker_gd/nodes/common/noise_perlin.gd") var image : Image var tex : ImageTexture export(Vector2) var scale : Vector2 = Vector2(4, 4) export(int) var iterations : int = 3 export(float) var persistence : float = 0.5 func get_value_for(uv : Vector2, pseed : int) -> Color: return NoisePerlin.perlinc(uv, scale, iterations, persistence, pseed) func _register_methods(mm_graph_node) -> void: #mm_graph_node.add_slot_texture(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE, "render_image", "") mm_graph_node.add_slot_int(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_iterations", "set_iterations", "iterations")#, Vector2(1, 10)) mm_graph_node.add_slot_float(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_persistence", "set_persistence", "persistence", 0.05)#, Vector2(0, 1)) mm_graph_node.add_slot_vector2(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_scale", "set_scale", "scale", 1)#, Vector2(1, 32)) func get_iterations() -> int: return iterations func set_iterations(val : int) -> void: iterations = val emit_changed() func get_persistence() -> float: return persistence func set_persistence(val : float) -> void: persistence = val emit_changed() func get_scale() -> Vector2: return scale func set_scale(val : Vector2) -> void: scale = val emit_changed()