tool extends Biome # Copyright (c) 2019-2021 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. var terrarin_gen : BiomeTerrarinGenerator = BiomeTerrarinGenerator.new() var voxel_scale : float = -1 func _setup(): terrarin_gen.set_current_seed(current_seed) for i in range(get_building_count()): var d : Building = get_building(i) d.setup() func _generate_terra_chunk(chunk, spawn_mobs): if voxel_scale < 0: voxel_scale = chunk.voxel_scale #todo generate this properly var entrance_position : Vector3 = Vector3(7, 5, 7) for i in range(get_building_count()): var d : Building = get_building(i) if d.has_method("has_entrance_position"): d.entrance_position.origin = entrance_position entrance_position = d.next_level_teleporter_position_data_space entrance_position *= voxel_scale #terrarin_gen.generate_simple_terrarin(chunk, spawn_mobs) gen_terra_chunk(chunk) for i in range(get_building_count()): get_building(i).generate_terra_chunk(chunk, spawn_mobs) if not Engine.editor_hint and spawn_mobs and randi() % 4 == 0: var level : int = 1 if chunk.get_voxel_world().has_method("get_mob_level"): level = chunk.get_voxel_world().get_mob_level() ESS.entity_spawner.spawn_mob(0, level, \ Vector3(chunk.position_x * chunk.size_x * chunk.voxel_scale + chunk.size_x / 2,\ 100, \ chunk.position_z * chunk.size_z * chunk.voxel_scale + chunk.size_z / 2)) func gen_terra_chunk(chunk: TerraChunk) -> void: chunk.channel_ensure_allocated(TerraChunkDefault.DEFAULT_CHANNEL_TYPE, 1) chunk.channel_ensure_allocated(TerraChunkDefault.DEFAULT_CHANNEL_ISOLEVEL, 0) var s : OpenSimplexNoise = OpenSimplexNoise.new() s.seed = current_seed for x in range(-chunk.margin_start, chunk.size_x + chunk.margin_end): for z in range(-chunk.margin_start, chunk.size_x + chunk.margin_end): var vx : int = x + (chunk.position_x * chunk.size_x) var vz : int = z + (chunk.position_z * chunk.size_z) var val : float = (s.get_noise_2d(vx, vz) + 2) val *= val val *= 20.0 chunk.set_voxel(val, x, z, TerraChunkDefault.DEFAULT_CHANNEL_ISOLEVEL) if val < 50: chunk.set_voxel(2, x, z, TerraChunkDefault.DEFAULT_CHANNEL_TYPE) elif val > 70: chunk.set_voxel(4, x, z, TerraChunkDefault.DEFAULT_CHANNEL_TYPE)