extends Control # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. export (PackedScene) var action_bar_entry_scene export (NodePath) var child_container_path var child_container # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready() -> void: child_container = get_node(child_container_path) # pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func set_actionbar_entry(action_bar_entry : ActionBarEntry, player: Entity) -> void: #rect_size = Vector2(action_bar_entry.size, (action_bar_entry.size) * action_bar_entry.slot_num) #set_anchors_preset(Control.PRESET_BOTTOM_RIGHT, false) #margin_left = action_bar_entry.action_bar_id * -(action_bar_entry.size + 5) - 10 margin_top = - ((action_bar_entry.size) * action_bar_entry.slot_num) #margin_bottom = 0 margin_right = -((action_bar_entry.action_bar_id - 1) * action_bar_entry.size) margin_left = -((action_bar_entry.action_bar_id) * action_bar_entry.size) for i in range(action_bar_entry.slot_num): var b : ActionBarButtonEntry = action_bar_entry.get_button_for_slotid(i) #for i in range(action_bar_entry.get_action_bar_entry_count()): #var b = action_bar_entry.get_button(i) var s : Node = action_bar_entry_scene.instance() child_container.add_child(s) s.set_player(player) s.set_button_entry(b, player) s.owner = child_container