[gd_scene load_steps=7 format=2] [ext_resource path="res://data/models/armature_model_orig_v2.tscn" type="PackedScene" id=1] [ext_resource path="res://player/Player.gd" type="Script" id=2] [ext_resource path="res://ui/player_ui/player_ui.tscn" type="PackedScene" id=3] [ext_resource path="res://player/CameraPivot.gd" type="Script" id=4] [sub_resource type="CapsuleShape" id=1] radius = 0.266582 height = 0.927641 [sub_resource type="BoxShape" id=2] extents = Vector3( 0.216228, 0.0681041, 0.183397 ) [node name="Player" type="Entity" groups=[ "players", ]] input_ray_pickable = false collision_layer = 3 collision_mask = 3 character_skeleton_path = NodePath("Rotation_Helper/Model/character") script = ExtResource( 2 ) [node name="Body_CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.73, 0 ) shape = SubResource( 1 ) [node name="Feet_CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 ) shape = SubResource( 2 ) [node name="CameraPivot" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.44092, 0 ) script = ExtResource( 4 ) [node name="Camera" type="Camera" parent="CameraPivot"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6.822 ) current = true fov = 60.0 size = 28.0 far = 1000.0 [node name="Rotation_Helper" type="Spatial" parent="."] transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 ) [node name="Model" type="Spatial" parent="Rotation_Helper"] [node name="character" parent="Rotation_Helper/Model" instance=ExtResource( 1 )] [node name="GUILayer" parent="." instance=ExtResource( 3 )] [connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"]