tool extends Dungeon # Copyright (c) 2019 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. func _setup(): if data.get_dungeon_start_room_data_count() == 0: return var drd : DungeonRoomData = data.get_dungeon_start_room_data(0) var dung : DungeonRoom if drd.target_script != null: dung = drd.target_script.new() if dung == null: print("drd is null. wrong type? " + drd.resource_path) return elif drd.target_class_name != "": if not ClassDB.class_exists(drd.target_class_name): print("class doesnt exists" + drd.resource_path) return dung = ClassDB.instance(drd.target_class_name) else: dung = DungeonRoom.new() dung.posx = posx dung.posy = posy dung.posz = posz dung.current_seed = current_seed dung.data = drd dung.setup() add_dungeon_start_room(dung) func _setup_library(library): ._setup_library(library) for i in range(get_dungeon_start_room_count()): get_dungeon_start_room(i).setup_library(library) func _generate_chunk(chunk, spawn_mobs): for i in range(get_dungeon_start_room_count()): get_dungeon_start_room(i).generate_chunk(chunk, spawn_mobs)