tool extends EditorSpatialGizmoPlugin const BoneGizmo = preload("res://addons/gdpose/bonegizmo.gd") func get_name(): return "BoneGizmo" func get_priority(): return 100 func create_gizmo(spatial): if spatial is Skeleton: return BoneGizmo.new() else: return null func _init(): create_material("skeleton", Color(0.6, 0.6, 0.0)) create_material("selected", Color(1.0, 1.0, 0.0)) create_handle_material("handles")