extends Control # Copyright (c) 2019-2020 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export(NodePath) var icon_path : NodePath export(NodePath) var name_label_path : NodePath #export(NodePath) var description_label_path : NodePath export(NodePath) var known_label_path : NodePath export(NodePath) var learn_button_path : NodePath export(NodePath) var spell_button_path : NodePath export(NodePath) var popup_path : NodePath export(Color) var known_color : Color = Color.white export(Color) var not_known_color : Color = Color.gray export(Color) var unlearnable_color : Color = Color.gray var _icon : TextureRect var _name_label : Label #var _description_label : RichTextLabel var _spell_button : Button var _popup : Popup var _spell : Spell var _player : Entity var _spell_known : bool func _ready() -> void: _icon = get_node(icon_path) as TextureRect _name_label = get_node(name_label_path) as Label # _description_label = get_node(description_label_path) as RichTextLabel _spell_button = get_node(spell_button_path) as Button _popup = get_node(popup_path) as Popup func set_spell(p_player : Entity, p_spell: Spell) -> void: if _player != null: _player.disconnect("cspell_added", self, "cspell_added") _player.disconnect("cspell_removed", self, "cspell_removed") _spell = p_spell _player = p_player _player.connect("cspell_added", self, "cspell_added") _player.connect("cspell_removed", self, "cspell_removed") # _icon.set_spell(_spell) _spell_button.set_spell(_spell) _popup.set_spell(_spell) if not _spell == null: _spell_known = _player.hasc_spell(p_spell) _icon.texture = _spell.icon _name_label.text = _spell.text_name + " (Rank " + str(_spell.rank) + ")" else: _icon.texture = null _name_label.text = "....." update_spell_indicators() func learn_spell() -> void: if _player == null or _spell == null: return if _player.cfree_spell_points <= 0: return _player.crequest_spell_learn(_spell.id) func cspell_added(entity: Entity, spell: Spell) -> void: if spell == _spell: _spell_known = true update_spell_indicators() func cspell_removed(entity: Entity, spell: Spell) -> void: if spell == _spell: _spell_known = false update_spell_indicators() func spell_button_pressed() -> void: var pos : Vector2 = _spell_button.rect_global_position pos.x += _spell_button.rect_size.x _popup.popup(Rect2(pos, _popup.rect_size)) func update_spell_indicators(): if _spell_known: get_node(known_label_path).show() get_node(learn_button_path).hide() modulate = known_color else: if _spell != null: if _spell.training_required_spell: if not _player.hasc_spell(_spell.training_required_spell): get_node(known_label_path).hide() get_node(learn_button_path).show() modulate = unlearnable_color return get_node(known_label_path).hide() get_node(learn_button_path).show() modulate = not_known_color modulate = not_known_color