extends VBoxContainer # Copyright (c) 2019-2020 Péter Magyar # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. export (PackedScene) var aura_entry_scene : PackedScene export (NodePath) var name_text_path : NodePath export (NodePath) var health_range_path : NodePath export (NodePath) var health_text_path : NodePath export (NodePath) var resource_range_path : NodePath export (NodePath) var resource_text_path : NodePath export (NodePath) var aura_grid_path : NodePath var _name_text : Label var _health_range : Range var _health_text : Label var _resource_range : Range var _resource_text : Label var _aura_grid : GridContainer var _player : Entity var _mana : ManaResource var health_stat_id : int # Called when the node enters the scene tree for the first time. func _ready() -> void: health_stat_id = ESS.stat_get_id("Health") _name_text = get_node(name_text_path) as Label _health_range = get_node(health_range_path) as Range _health_text = get_node(health_text_path) as Label _resource_range = get_node(resource_range_path) as Range _resource_text = get_node(resource_text_path) as Label _aura_grid = get_node(aura_grid_path) as GridContainer func set_player(p_player : Entity) -> void: if not _player == null and is_instance_valid(_player): _player.get_stat(health_stat_id).disconnect("c_changed", self, "_on_player_health_changed") _player.disconnect("caura_added", self, "on_caura_added") _player.disconnect("caura_removed", self, "on_caura_removed") _player.disconnect("cdied", self, "cdied") _player.disconnect("centity_resource_added", self, "centity_resource_added") if _mana != null: _mana.disconnect("changed", self, "_on_mana_changed") _mana = null for a in _aura_grid.get_children(): _aura_grid.remove_child(a) a.queue_free(); _player = null set_process(false) if p_player == null: hide() return _player = p_player for index in range(_player.getc_aura_count()): var aura : AuraData = _player.getc_aura(index) on_caura_added(aura) _player.connect("caura_added", self, "on_caura_added") _player.connect("caura_removed", self, "on_caura_removed") _player.connect("cdied", self, "cdied", [], CONNECT_DEFERRED) _player.connect("centity_resource_added", self, "centity_resource_added") for i in range(_player.getc_resource_count()): centity_resource_added(_player.getc_resource_index(i)) var health = _player.get_stat(health_stat_id) _on_player_health_changed(health) health.connect("c_changed", self, "_on_player_health_changed") _name_text.text = _player.centity_name set_process(true) show() func centity_resource_added(res : EntityResource): if res is ManaResource: _mana= res as ManaResource _mana.connect("changed", self, "_on_mana_changed") _on_mana_changed(_mana) func _on_mana_changed(resource: EntityResource) -> void: if resource.max_value == 0: _resource_range.min_value = 0 _resource_range.max_value = 1 _resource_range.value = 0 _resource_text.text = "" return _resource_range.min_value = 0 _resource_range.max_value = resource.max_value _resource_range.value = resource.current_value _resource_text.text = str(resource.current_value) + "/" + str(resource.max_value) func on_caura_added(aura_data : AuraData) -> void: var created_node : Node = aura_entry_scene.instance() _aura_grid.add_child(created_node) created_node.owner = _aura_grid created_node.set_aura_data(aura_data) func on_caura_removed(aura_data : AuraData) -> void: for bn in _aura_grid.get_children(): if bn.get_aura_data() == aura_data: _aura_grid.remove_child(bn) bn.queue_free() return func _on_player_health_changed(health : Stat) -> void: if health.cmax == 0: _health_range.min_value = 0 _health_range.max_value = 1 _health_range.value = 0 _health_text.text = "" return _health_range.min_value = 0 _health_range.max_value = health.cmax _health_range.value = health.ccurrent _health_text.text = str(health.ccurrent) + "/" + str(health.cmax) func cdied(entity : Entity) -> void: set_player(null)