[gd_resource type="PropData" load_steps=13 format=2] [ext_resource path="res://test_rooms/test2_tiledwalldata.tres" type="TiledWallData" id=1] [ext_resource path="res://modules/planets/test_planet/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=4] [ext_resource path="res://models/core_models/wall_zn.tres" type="MeshDataResource" id=8] [sub_resource type="PropDataPortal" id=1] transform = Transform( -1, 0, -9.61651e-07, 0, 1, 0, 9.61651e-07, 0, -1, 2, 1, 0 ) points = PoolVector2Array( -1, 1, -1, -1, 0, -1, 0, 1 ) [sub_resource type="PropDataTiledWall" id=2] transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5, 0, 0 ) width = 6 heigth = 3 data = ExtResource( 1 ) [sub_resource type="PropDataTiledWall" id=3] transform = Transform( 1.19249e-08, 0, -1, 0, 1, 0, 1, 0, 1.19249e-08, 0, 0, -6 ) width = 6 heigth = 3 data = ExtResource( 1 ) [sub_resource type="PropDataTiledWall" id=4] transform = Transform( -1, 0, 3.17865e-08, 0, 1, 0, -3.17865e-08, 0, -1, 5, 0, -6 ) width = 5 heigth = 3 data = ExtResource( 1 ) [sub_resource type="PropDataTiledWall" id=5] transform = Transform( -1, 0, 3.17865e-08, -3.17865e-08, -5.96046e-08, -1, 2.66454e-15, -1, 5.96046e-08, 5, 0, 0 ) width = 5 heigth = 6 data = ExtResource( 1 ) [sub_resource type="PropDataTiledWall" id=6] transform = Transform( -1, 0, 3.17865e-08, 3.17865e-08, 5.96046e-08, 1, -1.77636e-15, 1, -5.96046e-08, 5, 3, -6 ) width = 5 heigth = 6 data = ExtResource( 1 ) collision = false [sub_resource type="PropDataTiledWall" id=7] transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 0, 0, 0 ) width = 2 heigth = 3 data = ExtResource( 1 ) [sub_resource type="PropDataTiledWall" id=8] transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 3, 0, 0 ) width = 2 heigth = 3 data = ExtResource( 1 ) [sub_resource type="PropDataMeshData" id=9] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 0 ) mesh = ExtResource( 8 ) texture = ExtResource( 4 ) [resource] props = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ] is_room = true room_bounds = PoolVector3Array( 5.01, -0.01, -6.01, 5.01, -0.01, 0.00999975, 5.01, 3.01, 0.00999975, 5.01, 3.01, -6.01, -0.0100001, -0.01, -6.01, -0.0100001, 3.01, -6.01, -0.0100001, -0.01, 0.00999975, -0.0100001, 0.745, 0.00999975, -0.0100001, 3.01, 0.00999975, 0.826667, 3.01, 0.00999975, 0.826667, 0.745, 0.00999975 )