extends GEAction class_name GEBucket func do_action(canvas, data: Array): .do_action(canvas, data) if canvas.get_pixel_v(data[0]) == data[2]: return var pixels = canvas.select_same_color(data[0].x, data[0].y) for pixel in pixels: if pixel in action_data.undo.cells: continue if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent: continue action_data.undo.colors.append(canvas.get_pixel_v(pixel)) action_data.undo.cells.append(pixel) canvas.set_pixel_v(pixel, data[2]) action_data.redo.cells.append(pixel) action_data.redo.colors.append(data[2]) func commit_action(canvas): var cells = action_data.preview.cells var colors = action_data.preview.colors return [] func undo_action(canvas): var cells = action_data.undo.cells var colors = action_data.undo.colors for idx in range(cells.size()): canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx]) func redo_action(canvas): var cells = action_data.redo.cells var colors = action_data.redo.colors for idx in range(cells.size()): canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])